karlis Posted October 9, 2011 Author Share Posted October 9, 2011 1.0 RELEASED! check 1st post for info. NOTE: to get in community 2mb limit i had to make the image much lower quality. Link to comment
qaisjp Posted October 9, 2011 Share Posted October 9, 2011 CONGRATULATIONS ON YOUR RELEASE KARLIS!!! That is great!!! I will definitely test it out, but I will do that tommorow Good luck on your future versions Tommorow i will stress test it for bugs. (lmfao@ur sig) Link to comment
karlis Posted October 9, 2011 Author Share Posted October 9, 2011 thanks, that would be great most important to test, as i did only short thests on them: wanted level hud serversided commands for the circular radar areas Link to comment
DoKtoR Posted October 10, 2011 Share Posted October 10, 2011 NICE ONE, and maybe add some meta.xml settings like: for enabe/disable that new components. Link to comment
karlis Posted October 10, 2011 Author Share Posted October 10, 2011 i'm thinking of far more advanced settings system. for now use the client.lua, first 50lines are settings. i'll contain component disabling there tomorrow hopefully. Link to comment
Deagle Posted October 10, 2011 Share Posted October 10, 2011 You released it , in the end. Very good job! Link to comment
el_motoblock Posted October 12, 2011 Share Posted October 12, 2011 karlis, Please replace the bad and repeating icons of weapon on my (if you like) - http://www.mediafire.com/?bgknc5yyik8hhwc screenshot - Link to comment
karlis Posted October 12, 2011 Author Share Posted October 12, 2011 thanks, i added the rpg and flame-thrower, they are awesome, but in my opinion googles need to be from side aswell.And as default/your googles icon is not in best quality ill keep them like they are for now. Link to comment
Aibo Posted October 12, 2011 Share Posted October 12, 2011 you should remove thumbs.db from archive, they add about 300kB in filesize. also here's the goggles: and 2 cameras (not sure which view is better): PS: brass knuckles and chainsaw if you'll like em. Link to comment
Nitride Posted October 15, 2011 Share Posted October 15, 2011 in my admin panel it says its running but nothing happens. i will try re-install it Link to comment
Nitride Posted October 15, 2011 Share Posted October 15, 2011 I just downloaded it again and put it in resources and it still won't work. Link to comment
karlis Posted October 15, 2011 Author Share Posted October 15, 2011 type /debugscript 3, and see is anything output. post results here. Link to comment
karlis Posted October 15, 2011 Author Share Posted October 15, 2011 that your video memory is full and it failed to make the render target. what are your pc specs? and, did you change anything in the code? Link to comment
Nitride Posted October 15, 2011 Share Posted October 15, 2011 i have 4 gigs of ram and intel duo core but a conpany does the hosting for me. Link to comment
karlis Posted October 15, 2011 Author Share Posted October 15, 2011 (edited) addCommandHandler("getInfo",function() local info=dxGetStatus() for k,v in pairs(info) do outputConsole(k.." : "..tostring(v)) end end) add this somewhere in the client.lua, but don't replace anything then restart resource then open console and type "getInfo" show here what console did output. Edited October 15, 2011 by Guest Link to comment
Nitride Posted October 15, 2011 Share Posted October 15, 2011 (edited) i typed getinfo into the console and nothing happens. I restarted my server and the resource but nothing happens Edited October 15, 2011 by Guest Link to comment
karlis Posted October 15, 2011 Author Share Posted October 15, 2011 lol i failed badly, please recopy the code. EDIT:wait a couple of minutes, need sort something out EDIT2: ok, copy it again, now it works for sure. Link to comment
karlis Posted October 15, 2011 Author Share Posted October 15, 2011 in console it does output something(tested), if you replaced the code i gave earlier with edited one and restarted the script. Link to comment
Nitride Posted October 15, 2011 Share Posted October 15, 2011 is this right? --events addEvent("onServerCreateRoundArea",true) addEvent("onServerChangeRoundAreaDimensions",true) addEvent("onServerChangeRoundAreaFlashing",true) addEvent("onServerChangeRoundAreaColor",true) addEventHandler("onServerCreateRoundArea",root,createRoundRadarArea) addEventHandler("onServerChangeRoundAreaDimensions",root,roundRadarAreaDimensions) addEventHandler("onServerChangeRoundAreaFlashing",root,roundRadarAreaFlashing) addEventHandler("onServerChangeRoundAreaColor",root,roundRadarAreaColor) addEventHandler("onClientPlayerWeaponFire",root,weaponFire) addEventHandler("onClientPlayerWeaponSwitch",root,weaponSwitch) addEventHandler("onClientResourceStart",resRoot,onStart) addEventHandler("onClientResourceStop",resRoot,onStop) local race=getResourceFromName("race") if race then addEvent("onClientMapStarting",true) addEventHandler("onClientMapStarting",getResourceRootElement(race),onRaceStart) addEventHandler("onClientResourceStop",getResourceRootElement(race),onRaceStop) end addEventHandler("onClientMapStarting",root,reDelDefaultHUD) addEventHandler("onClientPlayerDamage",localP,ultilizeDamageScreen) addEventHandler("onClientElementDataChange",root,refreshElementData) addEventHandler("onClientPlayerVehicleEnter",root,vehEnter) addEventHandler("onClientPlayerVehicleStartExit",root,vehExit) addCommandHandler("getInfo",function() local info=dxGetStatus() for k,v in pairs(info) do outputConsole(k.." : "..tostring(v)) end end) Link to comment
karlis Posted October 15, 2011 Author Share Posted October 15, 2011 yes it is, sure you typed it right and read the console, not chatbox? Link to comment
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