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[REL]GTAIV-style hud 1.3 RELEASED


karlis

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  • MTA Team
Posted

So karlis, I have that old version of IVhud laying in my hard drive... do you mind giving me a link?

Posted

made wanted star, money and weapon hud

looks kind of fine, but the weapon icons need big revision and total overhaul(they have different resolutions, different styles, bad quality, res not fitting power of 2, and without united position in the image)

2eq3on5.png

  • MTA Team
Posted

Coool :D

After making IVhud, you should make Total GTA IV Conversion mod for MTA. Which includes IV hud :D excluding the map ofc.

Posted

Meh, qais, that's called abuse o_O, doing that would take a lot of time.

P.S: Maybe you should put comma separted for the money, Karlis, example: $100,000

  • MTA Team
Posted

How is it called abuse O_O

And what I mean is the camera when jumping and jacking, the bike styles the handlign etc... i wouldn't neccesarily go into skins, physics and mapping.

Posted

made a bit of tweaks/improvements/optimization

1)now radio slider animation work propertly even if you keep changing stations before animation finshed.

2)hp bar is now more ivstyle(armor directly at the end of hp bar), and uses almsot twice less dxDraws(14 was max before, 8now).

Aibo seems busy/inactive, so i still need a photoshoper.

Posted

This is so nice! Thanks for putting you time in a project like this.

How to make the rader a way smaller? I tested this resource on my server, and it is to huge for me!

A nice future will be that the user can change the color of the health bar etc.

P.M. me with you need my photoshop skills.

  • 3 weeks later...
Posted

tried to make the radar transparent, but besides even more dx functions and breaking 50things it also made this problem:

http://bugs.mtasa.com/view.php?id=6547

i see i can premultiply the images, but they look worse when premultiplied and thats even more complicated.

so ppl, should i bother with the transparency or leave it opaque?

  • MTA Team
Posted

transparency if you dont mind the trouble.

otherwise opaque.

may you send us the new gtaiv resource?

Posted

no, i didnt fix yet what i got broken

from the feat side i plan doing only 1 more thing before release(the text for city, street, car name, time and fps), so with polishing and probably some picture adjustment, ill make it within 2weeks(that mean actual ~4work days, and yes im lazy)

Posted

ok ive made the alpha, but needed to change SO much, basically all cords was in pixel position from screen corner, now they were needed to get changed to pixel pos relative to corner of dxRenderArea... that wasnt fun to do...

also few more bugs are fixed and some optimization

not long to go!

Posted (edited)

ok so basically code is done for 1st release, i just need adjust few images(actually more then few lol) and write the round radar area functions serverside.

expect release tomorrow or in Tuesday.

EDIT:nvm, watch post under it. and I didn't edit the post so others can see its released

Edited by Guest

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