karlis Posted May 22, 2011 Share Posted May 22, 2011 srry for doublepost again, but mayor update! yes, it is lil inacurate atm(dunno will i be able to fix that), but it works!(rotation too) (yes, this is made by many dxDrawImageSection, not just 1 image) Link to comment
qaisjp Posted May 22, 2011 Author Share Posted May 22, 2011 So this proves dxDrawImageSection shouldnt be used. Link to comment
karlis Posted May 23, 2011 Share Posted May 23, 2011 heres updated version: got the zoom working, made IVstyle hp and armor bar, and almost fixed the inaccuracy(its now a bit notable only on small resolutions) (the white borders around dx drawings is from printscreen, theyre not there in real.) as you propably got, it will be my next resource Link to comment
DakiLLa Posted May 23, 2011 Share Posted May 23, 2011 as you propably got, it will be my next resource Omg, this looks awesome! Will you release it to public when you are done? Link to comment
karlis Posted May 23, 2011 Share Posted May 23, 2011 as you propably got, it will be my next resource Omg, this looks awesome! Will you release it to public when you are done? yes, but long way to go, need fix very many bugs, plus need add blip rendering, and wanted lvl/weapon/money/time hud. i also have problem that rotated dximage has light border, when the color itself is darker, therefore making hp and armor look not that good. Link to comment
qaisjp Posted May 24, 2011 Author Share Posted May 24, 2011 * Qais likes karlis' IV HUD Link to comment
karlis Posted May 24, 2011 Share Posted May 24, 2011 made blips support, but more features added, more problems appeared. hp and armor looks blocky, dunno can i fix that, seems that when dxdraw gets an angle it blurs out the borders of pic making it lighter on sides. EDIT:oh lol, you cant see the hp and armor being blocky on pics, only ingame.thats strange... ill make a WIP topic soon, keep an eye in resources section. Link to comment
qaisjp Posted May 24, 2011 Author Share Posted May 24, 2011 No offense, I really do like your HUD, but lmfao this isn't a resource topic Link to comment
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