TechG9 Posted May 5, 2011 Share Posted May 5, 2011 Hello, I found a map with custom objects, and i want to make it a race map, with spawn points and checkpoints... but the map is with custom object, and becuse of this, in the editor, i can't see any of the object, and if i can't see the object, i can't see the track, and i cant make checkpoints or spawn points without to track... only on test mode i can see the custom objects. so if there is a In Game Race Map Editor, that i can put there spawn points and checkpoints, please post it in here =) Thanks Link to comment
Xierra Posted May 5, 2011 Share Posted May 5, 2011 MTA SA provided a map editor. But in order to put custom objects into the editor, load the resource that contains the custom objects, and find the ID of the replaced object. Like that, you can place those custom objects in. Link to comment
TechG9 Posted May 5, 2011 Author Share Posted May 5, 2011 i don't understand how to do that. i have a .zip file, of a race that i did not build. and when im entering the map editor, i can't see the new custom objects that the mapper build, and when im going in "test mode" (F5) i can see all the objects. so my question is how can i see the custom objects when im in the "Editor Mode"? Link to comment
GodFather Posted May 5, 2011 Share Posted May 5, 2011 You need to edit your editor script and in there put the custom objects to load when you enter map editor. I think so don't take my word. Link to comment
TechG9 Posted May 5, 2011 Author Share Posted May 5, 2011 Someone have a guide for that thing? Link to comment
TechG9 Posted May 6, 2011 Author Share Posted May 6, 2011 Not all of them together =) Link to comment
GodFather Posted May 7, 2011 Share Posted May 7, 2011 Maybe ask at scripting section? Maybe they know... Link to comment
[DemoN] Posted June 6, 2011 Share Posted June 6, 2011 Just click "Open" button and choose your map Link to comment
karlis Posted June 6, 2011 Share Posted June 6, 2011 Just click "Open" button and choose your map facepalm. anyway, just restart the res that loads the obj after mapedit is started Link to comment
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