Castillo Posted May 5, 2011 Share Posted May 5, 2011 Hey there, i don't use to ask for help, but right now i'm a bit confused, this function keeps returning wrong, function checkWeapon(player,cat) melee = {1,10} primary = {3,5,6} secondary = {2,4} projectiles = {7,8} if cat == "Melee" then for i,v in pairs(melee) do if getPedTotalAmmo ( player, v ) == 0 then return true else outputChatBox("You already have a weapon of this category!",player,255,0,0) return false end end elseif cat == "Primary" then for i,v in pairs(primary) do if getPedTotalAmmo ( player, v ) == 0 then return true else outputChatBox("You already have a weapon of this category!",player,255,0,0) return false end end elseif cat == "Secondary" then for i,v in pairs(secondary) do if getPedTotalAmmo ( player, v ) == 0 then return true else outputChatBox("You already have a weapon of this category!",player,255,0,0) return false end end elseif cat == "Projectiles" then for i,v in pairs(projectiles) do if getPedTotalAmmo ( player, v ) == 0 then return true else outputChatBox("You already have a weapon of this category!",player,255,0,0) return false end end end end It's used to check if i have a weapon in the desired category or not, but somehow it keeps returning that i don't have, any help is appreciated. Thanks in advance. Link to comment
Jaysds1 Posted May 5, 2011 Share Posted May 5, 2011 Is this a client script or a server script? Link to comment
Castillo Posted May 5, 2011 Author Share Posted May 5, 2011 It's a server-side script. Link to comment
Castillo Posted May 5, 2011 Author Share Posted May 5, 2011 Why do you ask? the problem is on the code i posted. Link to comment
Jaysds1 Posted May 5, 2011 Share Posted May 5, 2011 did you try putting in /debugscript 3 in-game? Link to comment
Castillo Posted May 5, 2011 Author Share Posted May 5, 2011 Do you think i'm a newbie scripter? i have about 1,5 - 2 years scripting in MTA, is that a joke? Link to comment
Cadu12 Posted May 5, 2011 Share Posted May 5, 2011 checkWeapon(source, "Melee") Im not sure Link to comment
Castillo Posted May 5, 2011 Author Share Posted May 5, 2011 What...? I use this function on my script like this: if checkWeapon(source,cat,model,slot) then Link to comment
Cadu12 Posted May 5, 2011 Share Posted May 5, 2011 function checkWeapon(player, cat) = checkWeapon(source, "Melee") function checkWeapon(player, cat, cat2) = checkWeapon(source, "Melee", "Primary") etc Link to comment
Castillo Posted May 5, 2011 Author Share Posted May 5, 2011 This function checks for what category i want to check, then it checks if i have the weapons and returns true or false. Link to comment
Cadu12 Posted May 5, 2011 Share Posted May 5, 2011 Change to "if not getPedTotalAmmo ( player, v ) >= 1 then" in your function. Link to comment
Castillo Posted May 5, 2011 Author Share Posted May 5, 2011 That won't work, outputs an error: "attempt to compare number with boolean". Link to comment
Cadu12 Posted May 5, 2011 Share Posted May 5, 2011 Try "if not tonumber(getPedTotalAmmo ( player, v )) >= 1 then" Link to comment
Castillo Posted May 5, 2011 Author Share Posted May 5, 2011 lol, i tryied that already, now i'm using this: if getPedTotalAmmo ( player, v ) == 0 or not getPedTotalAmmo(player) or not getPedWeapon(player,v) then, for now seems to work, but it may get buggy after a while. Link to comment
Cadu12 Posted May 5, 2011 Share Posted May 5, 2011 Solidsnake, are you making your own gamemode? =D Link to comment
Castillo Posted May 5, 2011 Author Share Posted May 5, 2011 Uhm, no.. i've closed my RPG server long time ago, remade some stuff from it some weeks ago, but nothing else, still thinking if i will re-open it or not, but this script isn't for me really, just for my client (working for a guy for $$). Link to comment
Cadu12 Posted May 5, 2011 Share Posted May 5, 2011 Race is better , im making my own systems Link to comment
Castillo Posted May 6, 2011 Author Share Posted May 6, 2011 This thing is still bugged , i'm out of ideas, i don't know why it won't work, here's the new code. Edit: Remp helped me in the IRC channel, and seems to work fine his code, thanks to everyone, specially to Remp Link to comment
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