Jump to content

[WIP] S.T.A.L.K.E.R Gamemode for mta


Kenix

Recommended Posts

Posted
my object not loading ....

That time and again that the preceding objects are loaded (I did copy when converted house) and I had no mistakes and crash I do not understand what the problem is........

Ensure if is LUA file correct, try to test your object on your gta3.img and test it.

What programs do you use for COLissions?

"Everything exists, because otherwise nothing would", Bob Marley, 2015.

  • Moderators
Posted

When you will plan release, maybe i not see message :)

P.S screenshot is perfect)) Good luck)))

Developers, Developers, Developers, Developers.... © Steve Balmer

http://www.lua.org/about.html

Quote
Please do not write it as "LUA", which is both ugly and confusing, because then it becomes an acronym with different meanings for different people. So, please, write "Lua" right!
Posted
i use COL editor 2

I'll try to test my object in a single game. :)

So what's the result?

"Everything exists, because otherwise nothing would", Bob Marley, 2015.

Posted
crash

Problem is your object obviously, did you import the collisions? if not, the problem is the DFF file.

Try export it again, if the crash keeps, try to edit the TXD of an object that already exists in gta world.

"Everything exists, because otherwise nothing would", Bob Marley, 2015.

  • 1 month later...
Posted

*Bump* (sorry for that)

But I really liked this idea, so volk-rus, you should test this with MTA:SA 1.1 (there is a stream fix that would help you).

"Everything exists, because otherwise nothing would", Bob Marley, 2015.

Posted
*Bump* (sorry for that)

But I really liked this idea, so volk-rus, you should test this with MTA:SA 1.1 (there is a stream fix that would help you).

You sure the stream fix will help with the custom objects lag ? The pain is on the collision file , too many polys on it = lag and more more polys = crash.

=Benox50=

My Youtube Channel

Posted

His object crashes in single player too.

His problem can be solved making the collisions with objects.

Like:

objecttype = getElementsByType ( "object") 
if objecttype == 1097 then 
myobject = createObject ( 1097, 0, 0, 0 ) 
attachElements ( myobject, objecttype ) 

I'm sure that won't work, but its an idea and well there wasn't any word from volk-rus :(.

"Everything exists, because otherwise nothing would", Bob Marley, 2015.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...