Kenix Posted April 7, 2011 Share Posted April 7, 2011 (edited) in general when I finish the zombie mod server I will actively make a new project STALKER gamemode. progress: 2% will be done: hud inventory more quests(and bots) more objects more sounds blowout - 100% groupings: freedom debt singles and etc. and etc. screens: if someone wants to help write a Skype or pm - Skype stalker-volk1 Edited April 7, 2011 by Guest Link to comment
Castillo Posted April 7, 2011 Share Posted April 7, 2011 Haha, that's a cool idea, i've never seen such mod into MTA, if you make it just like the S.T.A.L.K.E.R game it would be really cool. Good luck with it Link to comment
Kenix Posted April 7, 2011 Author Share Posted April 7, 2011 Thank you very much, I just started:) Link to comment
GodFather Posted April 7, 2011 Share Posted April 7, 2011 Good luck with this, like solidsnake said if you'll make it like real stalker that will be awsome! Try to make a similar hud like in stalker.(if it possible) Link to comment
Kenix Posted April 7, 2011 Author Share Posted April 7, 2011 it would be possible, I rummaged in gamedata a mod and Hud elements found thin:) yet I do not know what Hud elements skinny, I'll use. I have a thin Hud elements of Shadow of Chernobyl and Call of Pripyat later show screenshots. Edit: It would be very nice if the MTA has supported Custom ids for objects. Link to comment
Faw[Ful] Posted April 7, 2011 Share Posted April 7, 2011 Nice, Im sure you can rip the car models and other things in S.T.A.L.K.E.R. Look like you already do it. Rarely a gamemod like that can be 90 % - 100 % finished, I hope you can do it Link to comment
zerb Posted April 7, 2011 Share Posted April 7, 2011 As I’ve mentioned before in previous topics I don’t usually come to this side of the forum nowadays, though lately there seems to have been a big increase in development of new game modes. I know there is another thread with someone creating an apocalypse and further more threads with original ideas taken from other games coming into creation. If all progress goes according to your design, you might have a very popular game mode for the future. Link to comment
GodFather Posted April 8, 2011 Share Posted April 8, 2011 You can walk on thoes ladders? Link to comment
Kenix Posted April 8, 2011 Author Share Posted April 8, 2011 You can walk on thoes ladders? I'm not sure about this animation for this is not (there may be but I did not see it) most likely it will be implemented in 1.1 Link to comment
#Paper Posted April 8, 2011 Share Posted April 8, 2011 I fixxed 2 bugs in this mode... I'm helping volk to make it Link to comment
GodFather Posted April 8, 2011 Share Posted April 8, 2011 I hope that this gamemode will be finish so I can play it. Good luck guys, if you need to test something I'm here. Link to comment
Castillo Posted April 22, 2011 Share Posted April 22, 2011 I've sent a PM to volk-rus asking him how it was going, he said he's not working on it due to the fact that "Custom" objects "fly". Link to comment
Kenix Posted April 22, 2011 Author Share Posted April 22, 2011 I need to make a map for the beginning to put peds, markers, etc. but the MTA objects poorly supported because of this development mode freezes Sorry. Link to comment
GodFather Posted April 22, 2011 Share Posted April 22, 2011 I hope that it will be fixed soon. I would like to play some stalker in mta. Link to comment
diegofkda Posted April 23, 2011 Share Posted April 23, 2011 There is a solution, if you are puting many objects, try mix them with Autodesk 3Ds Max... I mean, you can make 100 objects as 1, and MTA won't lag. Link to comment
Kenix Posted April 23, 2011 Author Share Posted April 23, 2011 There is a solution, if you are puting many objects, try mix them with Autodesk 3Ds Max... I mean, you can make 100 objects as 1, and MTA won't lag. this is not very convenient because the patched all objects are completely different... i write in bugs.mtasa http://bugs.mtasa.com/view.php?id=6034 Link to comment
Faw[Ful] Posted April 23, 2011 Share Posted April 23, 2011 Game crash or Lag when you have too many of these objects ? Link to comment
Kenix Posted April 24, 2011 Author Share Posted April 24, 2011 Game crash or Lag when you have too many of these objects ? That is just the thing that flies only one object while before from him do not Game Crash. MTA can not load my object, I do not know what was going on. Yes on the map I had a lot of objects Link to comment
diegofkda Posted April 27, 2011 Share Posted April 27, 2011 Game crash or Lag when you have too many of these objects ? That is just the thing that flies only one object while before from him do not Game Crash. MTA can not load my object, I do not know what was going on. Yes on the map I had a lot of objects Are the objects or your custom object? Try to send an image of the place where you are creating objects. Link to comment
Kenix Posted April 27, 2011 Author Share Posted April 27, 2011 I do not understand you Link to comment
Faw[Ful] Posted April 27, 2011 Share Posted April 27, 2011 this can fix : mmmmmm crash = -too many polys on the col -too many polys on the col shadow (warning very low polys count) *-bad converted objects (convert to editable patch then convert to editable mesh , we are in a game and in a game we play with triangles) not load = -vertex color error (to be sure , dont use the VCol export option in kams script) *-too big object -bad converted objects -bad object (when you attach objects in 3ds max and the mesh is ... is ugly) * or *bla bla bla* = those I'm not 100% sure about them, because I did not have enough testing Link to comment
Kenix Posted April 27, 2011 Author Share Posted April 27, 2011 I thank you later try to verify this. Link to comment
Kenix Posted April 27, 2011 Author Share Posted April 27, 2011 my object not loading .... That time and again that the preceding objects are loaded (I did copy when converted house) and I had no mistakes and crash I do not understand what the problem is........ Link to comment
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