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[WIP] S.T.A.L.K.E.R Gamemode for mta


Kenix

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in general when I finish the zombie mod server I will actively make a new project STALKER gamemode. :)

progress: 2%

will be done:

hud

inventory

more quests(and bots)

more objects

more sounds

blowout - 100%

groupings:

freedom

debt

singles and etc.

and etc.

screens:

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if someone wants to help write a Skype or pm - Skype stalker-volk1

Edited by Guest
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it would be possible, I rummaged in gamedata a mod and Hud elements found thin:)

yet I do not know what Hud elements skinny, I'll use.

I have a thin Hud elements of Shadow of Chernobyl and Call of Pripyat

later show screenshots. :)

Edit:

It would be very nice if the MTA has supported Custom ids for objects.

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As I’ve mentioned before in previous topics I don’t usually come to this side of the forum nowadays, though lately there seems to have been a big increase in development of new game modes. I know there is another thread with someone creating an apocalypse and further more threads with original ideas taken from other games coming into creation. If all progress goes according to your design, you might have a very popular game mode for the future.

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  • 2 weeks later...
Game crash or Lag when you have too many of these objects ?

That is just the thing that flies only one object while before from him do not Game Crash.

MTA can not load my object, I do not know what was going on.

Yes on the map I had a lot of objects :)

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Game crash or Lag when you have too many of these objects ?

That is just the thing that flies only one object while before from him do not Game Crash.

MTA can not load my object, I do not know what was going on.

Yes on the map I had a lot of objects :)

Are the objects or your custom object?

Try to send an image of the place where you are creating objects.

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this can fix :

mmmmmm crash =

-too many polys on the col

-too many polys on the col shadow (warning very low polys count)

*-bad converted objects (convert to editable patch then convert to editable mesh , we are in a game and in a game we play with triangles)

not load =

-vertex color error (to be sure , dont use the VCol export option in kams script)

*-too big object

-bad converted objects

-bad object (when you attach objects in 3ds max and the mesh is ... is ugly)

* or *bla bla bla* = those I'm not 100% sure about them, because I did not have enough testing

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