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[WIP] S.T.A.L.K.E.R Gamemode for mta


Kenix

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Posted (edited)

in general when I finish the zombie mod server I will actively make a new project STALKER gamemode. :)

progress: 2%

will be done:

hud

inventory

more quests(and bots)

more objects

more sounds

blowout - 100%

groupings:

freedom

debt

singles and etc.

and etc.

screens:

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if someone wants to help write a Skype or pm - Skype stalker-volk1

Edited by Guest
Posted

Haha, that's a cool idea, i've never seen such mod into MTA, if you make it just like the S.T.A.L.K.E.R game it would be really cool.

Good luck with it :)

Posted

Good luck with this, like solidsnake said if you'll make it like real stalker that will be awsome! Try to make a similar hud like in stalker.(if it possible) 8)

Posted

it would be possible, I rummaged in gamedata a mod and Hud elements found thin:)

yet I do not know what Hud elements skinny, I'll use.

I have a thin Hud elements of Shadow of Chernobyl and Call of Pripyat

later show screenshots. :)

Edit:

It would be very nice if the MTA has supported Custom ids for objects.

Posted

Nice, Im sure you can rip the car models and other things in S.T.A.L.K.E.R.

Look like you already do it.

Rarely a gamemod like that can be 90 % - 100 % finished, I hope you can do it :)

Posted

As I’ve mentioned before in previous topics I don’t usually come to this side of the forum nowadays, though lately there seems to have been a big increase in development of new game modes. I know there is another thread with someone creating an apocalypse and further more threads with original ideas taken from other games coming into creation. If all progress goes according to your design, you might have a very popular game mode for the future.

Posted
You can walk on thoes ladders?

I'm not sure about this animation for this is not (there may be but I did not see it) most likely it will be implemented in 1.1

  • 2 weeks later...
Posted

I need to make a map for the beginning to put peds, markers, etc. but the MTA objects poorly supported because of this development mode freezes Sorry.

Posted

There is a solution, if you are puting many objects, try mix them with Autodesk 3Ds Max... I mean, you can make 100 objects as 1, and MTA won't lag.

Posted
There is a solution, if you are puting many objects, try mix them with Autodesk 3Ds Max... I mean, you can make 100 objects as 1, and MTA won't lag.

this is not very convenient because the patched all objects are completely different...

i write in bugs.mtasa

http://bugs.mtasa.com/view.php?id=6034

Posted
Game crash or Lag when you have too many of these objects ?

That is just the thing that flies only one object while before from him do not Game Crash.

MTA can not load my object, I do not know what was going on.

Yes on the map I had a lot of objects :)

Posted
Game crash or Lag when you have too many of these objects ?

That is just the thing that flies only one object while before from him do not Game Crash.

MTA can not load my object, I do not know what was going on.

Yes on the map I had a lot of objects :)

Are the objects or your custom object?

Try to send an image of the place where you are creating objects.

Posted

this can fix :

mmmmmm crash =

-too many polys on the col

-too many polys on the col shadow (warning very low polys count)

*-bad converted objects (convert to editable patch then convert to editable mesh , we are in a game and in a game we play with triangles)

not load =

-vertex color error (to be sure , dont use the VCol export option in kams script)

*-too big object

-bad converted objects

-bad object (when you attach objects in 3ds max and the mesh is ... is ugly)

* or *bla bla bla* = those I'm not 100% sure about them, because I did not have enough testing

Posted

my object not loading ....

That time and again that the preceding objects are loaded (I did copy when converted house) and I had no mistakes and crash I do not understand what the problem is........

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