novo Posted March 26, 2011 Posted March 26, 2011 Hi, For the portals of my map i use: function hitTeleport() outputChatBox("xDDD") end function hitTeleport2() outputChatBox("xDDD") end addEventHandler("onClientResourceStart",gResRoot, function() local teleport2 = TELEPORT:create(6083.5703125,-1115.9501953125,167.88340759277,6555.8671875,-500.5478515625,29.6709327697751,5) local teleport3 = TELEPORT:create(6097.2412109375,-257.0244140625,13.132873535156,5939.04296875,-85.3671875,12.1374187469481,5) teleport2:setExitAngle(0) teleport2:keepVelocityOnExit() teleport2:addHandler(hitTeleport) teleport3:setExitAngle(0) teleport3:keepVelocityOnExit() teleport3:addHandler(hitTeleport2) end ) but the markers (corona) aren't on the map when i'm testing please help me configuring the script PD: i'm not using only this script file, i use more... thanks
H5N1 Posted March 26, 2011 Posted March 26, 2011 TELEPORT:createWOOOT?Create marker in map editor and then get this marker in lua code by getElementByID ("name"). Its easier.
Castillo Posted March 27, 2011 Posted March 27, 2011 I think you don't know how MTA scripting system works, right? there's no such function, teleport2:setExitAngle(0) teleport2:keepVelocityOnExit() teleport2:addHandler(hitTeleport) teleport3:setExitAngle(0) teleport3:keepVelocityOnExit() teleport3:addHandler(hitTeleport2) I don't know where you got this from, but it's epicly incorrent o,o. try learning some stuff from the wiki. https://wiki.multitheftauto.com/wiki/Main_Page
XFawkes Posted March 27, 2011 Posted March 27, 2011 Hi,For the portals of my map i use: function hitTeleport() outputChatBox("xDDD") end function hitTeleport2() outputChatBox("xDDD") end addEventHandler("onClientResourceStart",gResRoot, function() local teleport2 = TELEPORT:create(6083.5703125,-1115.9501953125,167.88340759277,6555.8671875,-500.5478515625,29.6709327697751,5) local teleport3 = TELEPORT:create(6097.2412109375,-257.0244140625,13.132873535156,5939.04296875,-85.3671875,12.1374187469481,5) teleport2:setExitAngle(0) teleport2:keepVelocityOnExit() teleport2:addHandler(hitTeleport) teleport3:setExitAngle(0) teleport3:keepVelocityOnExit() teleport3:addHandler(hitTeleport2) end ) but the markers (corona) aren't on the map when i'm testing please help me configuring the script PD: i'm not using only this script file, i use more... thanks He is using TMA tools: http://www.damian.org.uk/tmatools/index ... =teleports Check this
Castillo Posted March 27, 2011 Posted March 27, 2011 What the... is that? Edit: Oh, i see, a library to make things easier for newbies
XFawkes Posted March 27, 2011 Posted March 27, 2011 Or try this: (It is easier) 1. Download this file: SPEEDYSHARE RAPIDSHARE TMA Tools and Puma-Markers come from European Pro Gamers server
Timic Posted March 28, 2011 Posted March 28, 2011 Can you send the uncompiled file in puma-markers? (Puma-Markers.lua.compiled)
proracer Posted March 28, 2011 Posted March 28, 2011 Can you send the uncompiled file in puma-markers? (Puma-Markers.lua.compiled) Are you kidding me?! You can try to uncompile yourself if it's possible, otherwise there was a purpose that script is compiled.
tma Posted March 28, 2011 Posted March 28, 2011 Hi. There are no markers for my teleports by default - you have to add them like so: teleport2:setMarker(5,255,0,0,255,"corona") This would create a red corona marker of size 5.
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