xXNemesiSXx Posted March 22, 2011 Share Posted March 22, 2011 So... i was trying to detect the player team when he dyes and when he dyes... this is the code: function creaTeams () teamhunters = createTeam ( "Hunters", 0, 255, 0 ) teamreapers = createTeam ( "Reapers", 200, 0, 100 ) teamstalkers = createTeam ( "Stalkers", 200, 0, 100 ) end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), creaTeams ) function player_Wasted () team = getPlayerTeam (source) if team --??? addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted ) i'm a noob on scripting, and i don't know how to proceed Link to comment
BinSlayer1 Posted March 22, 2011 Share Posted March 22, 2011 So what's your question, or your problem? Your script seems good, it should detect the team indeed.. So what next? What will you do? Link to comment
Gr0x Posted March 22, 2011 Share Posted March 22, 2011 Hello! Here is your script teamhunters = createTeam ("Hunters", 0, 255, 0 ) teamreapers = createTeam ("Reapers", 200, 0, 100 ) teamstalkers = createTeam ( "Stalkers", 200, 0, 100 ) function player_Wasted() team = getPlayerTeam (source) if team == teamhunters then --blabla if team == teamreapers then --blabla if team == teamstalkers then --blabla end end end end addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted ) Hope i helped! Link to comment
Moderators Citizen Posted March 22, 2011 Moderators Share Posted March 22, 2011 Hello!Here is your script teamhunters = createTeam ("Hunters", 0, 255, 0 ) teamreapers = createTeam ("Reapers", 200, 0, 100 ) teamstalkers = createTeam ( "Stalkers", 200, 0, 100 ) function player_Wasted() team = getPlayerTeam (source) if team == teamhunters then --blabla if team == teamreapers then --blabla if team == teamstalkers then --blabla end end end end addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted ) Hope i helped! Sorry, but your script is wrong ! The correct script: teamhunters = createTeam ("Hunters", 0, 255, 0 ) teamreapers = createTeam ("Reapers", 200, 0, 100 ) teamstalkers = createTeam ( "Stalkers", 200, 0, 100 ) function player_Wasted() team = getPlayerTeam (source) if team == teamhunters then --blabla end if team == teamreapers then --blabla end if team == teamstalkers then --blabla end end addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted ) Link to comment
proracer Posted March 22, 2011 Share Posted March 22, 2011 If you want to test many variables you could use elseif Link to comment
xXNemesiSXx Posted March 22, 2011 Author Share Posted March 22, 2011 OK ! thanks to all...! but now i've to trigger an event from a client script... this is the gui: (clientside script) GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} GUIEditor_Image = {} function startup() GUIEditor_Window[1] = guiCreateWindow(0,0,0.99,1,"...SCEGLI UNA FAZIONE...",true) guiSetVisible(GUIEditor_Window[1],false) GUIEditor_Memo[1] = guiCreateMemo(0.0164,0.0517,0.5404,0.56,"21 dicembre 2012...\nLa data piu' conosciuta sulla faccia di\nquesto misero pianeta.\nFino ad un anno prima andava tutto bene,\nfino a quando, per i classici motivi\ndi soldi, non scoppio' l' ennesima,\ndisastrosa, guerra mondiale.\nFurono usate armi biologiche e nucleari,\nfino ad ottenere questo cazzo di risultato...\nUn mondo di merda ricoperto da zombies di merda\ntenuti in vita da quelle radiazioni e da quei composti \nchimici DI MERDA.\nNegli anni seguenti si sono formate diverse comunita':\ngli HUNTERS, i Reaper e gli Stalkers.\nIl tuo compito e' quello di entrare a fare parte di uno di questi\ngruppi e di ammazzare quei fottuti zombies.\nChe cosa stai aspettando ancora? e' il tuo momento.\n",true,GUIEditor_Window[1]) GUIEditor_Image[1] = guiCreateStaticImage(0.5101,0.1017,0.4836,0.4767,"images/mtalogo.png",true,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(0.0278,0.8267,0.2374,0.1217,"HUNTERS",true,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(0.3851,0.8267,0.2374,0.1217,"REAPER",true,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(0.7172,0.8267,0.2374,0.1217,"STALKERS",true,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(0.2841,0.6783,0.4306,0.0717,"VOGLIO FARE PARTE DEI:",true,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[1],"center") guiLabelSetHorizontalAlign(GUIEditor_Label[1],"center",false) addEventHandler ( "onClientGUIClick", GUIEditor_Button[1], warpbasehunters, true ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[2], warpbasereaper, true ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[3], warpbasestalkers, true ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[1], selezionaskin, false ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[2], selezionaskin, false ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[3], selezionaskin, false ) end addEventHandler("onClientResourceStart",getResourceRootElement(),startup) i want that when a player click on a GUIEditor_Button, the serverside script will set you in the relative team... have i to do these? GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} GUIEditor_Image = {} function startup() GUIEditor_Window[1] = guiCreateWindow(0,0,0.99,1,"...SCEGLI UNA FAZIONE...",true) guiSetVisible(GUIEditor_Window[1],false) GUIEditor_Memo[1] = guiCreateMemo(0.0164,0.0517,0.5404,0.56,"21 dicembre 2012...\nLa data piu' conosciuta sulla faccia di\nquesto misero pianeta.\nFino ad un anno prima andava tutto bene,\nfino a quando, per i classici motivi\ndi soldi, non scoppio' l' ennesima,\ndisastrosa, guerra mondiale.\nFurono usate armi biologiche e nucleari,\nfino ad ottenere questo cazzo di risultato...\nUn mondo di merda ricoperto da zombies di merda\ntenuti in vita da quelle radiazioni e da quei composti \nchimici DI MERDA.\nNegli anni seguenti si sono formate diverse comunita':\ngli HUNTERS, i Reaper e gli Stalkers.\nIl tuo compito e' quello di entrare a fare parte di uno di questi\ngruppi e di ammazzare quei fottuti zombies.\nChe cosa stai aspettando ancora? e' il tuo momento.\n",true,GUIEditor_Window[1]) GUIEditor_Image[1] = guiCreateStaticImage(0.5101,0.1017,0.4836,0.4767,"images/mtalogo.png",true,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(0.0278,0.8267,0.2374,0.1217,"HUNTERS",true,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(0.3851,0.8267,0.2374,0.1217,"REAPER",true,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(0.7172,0.8267,0.2374,0.1217,"STALKERS",true,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(0.2841,0.6783,0.4306,0.0717,"VOGLIO FARE PARTE DEI:",true,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[1],"center") guiLabelSetHorizontalAlign(GUIEditor_Label[1],"center",false) addEventHandler ( "onClientGUIClick", GUIEditor_Button[1], warpbasehunters, true ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[2], warpbasereaper, true ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[3], warpbasestalkers, true ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[1], selezionaskin, false ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[2], selezionaskin, false ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[3], selezionaskin, false ) end addEventHandler("onClientResourceStart",getResourceRootElement(),startup) addEvent( "player_Wasted", true ) function player_Wasted() team = getPlayerTeam (source) if team == teamhunters then spawnPlayer(source, the coords of hunters base) end if team == teamreapers then spawnPlayer(source, the coords of reapers base) end if team == teamstalkers then spawnPlayer(source, the coords of stalkers base) end end addEventHandler ( "player_Wasted", getRootElement(), player_Wasted ) serverside script: teamhunters = createTeam ("Hunters", 0, 255, 0 ) teamreapers = createTeam ("Reapers", 200, 0, 100 ) teamstalkers = createTeam ( "Stalkers", 200, 0, 100 ) addEvent( "player_Wasted", true ) function player_Wasted() team = getPlayerTeam (source) if team == teamhunters then spawnPlayer(source, the coords of hunters base) end if team == teamreapers then spawnPlayer(source, the coords of reapers base) end if team == teamstalkers then spawnPlayer(source, the coords of stalkers base) end end addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted ) Link to comment
Moderators Citizen Posted March 22, 2011 Moderators Share Posted March 22, 2011 1st question why do you add this ?: addEventHandler ( "onClientGUIClick", GUIEditor_Button[1], selezionaskin, false ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[2], selezionaskin, false ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[3], selezionaskin, false ) Link to comment
xXNemesiSXx Posted March 22, 2011 Author Share Posted March 22, 2011 ups..! this was the older version where there was also the skinselector however you can answer my question? Link to comment
xXNemesiSXx Posted March 22, 2011 Author Share Posted March 22, 2011 in the last post i'm not explained well... clientside: GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} GUIEditor_Image = {} function startup () GUIEditor_Window[1] = guiCreateWindow(261,109,806,539,"...SCEGLI UNA FAZIONE...",false) guiWindowSetSizable(GUIEditor_Window[1],false) guiSetVisible(GUIEditor_Window[1],false) GUIEditor_Memo[1] = guiCreateMemo(9,26,377,267,"21 dicembre 2012...\nLa data piu' conosciuta sulla faccia di\nquesto misero pianeta.\nFino ad un anno prima andava tutto bene,\nfino a quando, per i classici motivi\ndi soldi, non scoppio' l' ennesima,\ndisastrosa, guerra mondiale.\nFurono usate armi biologiche e nucleari,\nfino ad ottenere questo cazzo di risultato...\nUn mondo di merda ricoperto da zombies di merda\ntenuti in vita da quelle radiazioni e da quei composti \nchimici DI MERDA.\nNegli anni seguenti si sono formate diverse comunita':\ngli Hunters, i Reapers e gli Stalkers.\nIl tuo compito e' quello di entrare a fare parte di uno di questi\ngruppi e di ammazzare quei fottuti zombies.\nChe cosa stai aspettando ancora? e' il tuo momento.",false,GUIEditor_Window[1]) guiMemoSetReadOnly(GUIEditor_Memo[1],true) GUIEditor_Image[1] = guiCreateStaticImage(405,27,351,271,"images/mtalogo.png",false,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(273,346,422,29,"HO SCELTO... VOGLIO FARE PARTE DEI:",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[1],"top") guiLabelSetHorizontalAlign(GUIEditor_Label[1],"left",false) GUIEditor_Button[1] = guiCreateButton(11,444,250,64,"HUNTERS",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[1],"sa-header") GUIEditor_Button[2] = guiCreateButton(269,444,250,64,"REAPERS",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[2],"sa-header") GUIEditor_Button[3] = guiCreateButton(529,444,263,64,"STALKERS",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[3],"sa-header") addEventHandler ( "onClientGUIClick", GUIEditor_Button[1], warpbasehunters, true ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[2], warpbasereaper, true ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[3], warpbasestalkers, true ) end addEventHandler("onClientResourceStart",getResourceRootElement(),startup) addEvent( "onPlayer_Wasted", true ) function player_Wasted() team = getPlayerTeam (source) if team == teamhunters then spawnPlayer(source, the coords of hunters base) end if team == teamreapers then spawnPlayer(source, the coords of reapers base) end if team == teamstalkers then spawnPlayer(source, the coords of stalkers base) end end addEventHandler ( "onPlayer_Wasted", getRootElement(), player_Wasted ) --opens the gui-- function visibile() if (guiGetVisible(GUIEditor_Window[1])) then showCursor(false) guiSetVisible(GUIEditor_Window[1],false) else showCursor(true) guiSetVisible(GUIEditor_Window[1],true) end end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), visibile) -------------------- serverside: addEventHandler("onResourceStart", resourceRoot, function() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function spawn(player) repeat until spawnPlayer ( player, -2252.1818847656, 2278.2119140625, 1073.4588623047 ) fadeCamera(player, true) setCameraTarget(player, player) end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) function creaTeams () teamhunters = createTeam ( "Hunters", 0, 255, 0 ) teamreapers = createTeam ( "Reapers", 200, 0, 100 ) teamstalkers = createTeam ( "Stalkers", 200, 0, 100 ) end addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), creaTeams ) addEvent( "onPlayer_Wasted", true ) function player_Wasted() team = getPlayerTeam (source) if team == teamhunters then spawnPlayer(source, the coords of hunters base) end if team == teamreapers then spawnPlayer(source, the coords of reapers base) end if team == teamstalkers then spawnPlayer(source, the coords of stalkers base) end end triggerClientEvent ( "onGreeting", getRootElement(), player_Wasted ) is it well done? Link to comment
Moderators Citizen Posted March 22, 2011 Moderators Share Posted March 22, 2011 Server-Side: addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() for i,player in ipairs(getElementsByType("player")) do spawn(player) -- Why spawn all players ? Because they have not chosen their team yet --' end end ) function spawn(player) repeat until spawnPlayer ( player, -2252.1818847656, 2278.2119140625, 1073.4588623047 ) fadeCamera(player, true) setCameraTarget(player, player) end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) teamhunters = createTeam ("Hunters", 0, 255, 0 ) teamreapers = createTeam ("Reapers", 200, 0, 100 ) teamstalkers = createTeam ( "Stalkers", 200, 0, 100 ) function player_Wasted() if team == teamhunters then spawnPlayer(source, the coords of hunters base) elseif team == teamreapers then spawnPlayer(source, the coords of reapers base) elseif team == teamstalkers then spawnPlayer(source, the coords of stalkers base) end end addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted ) addEvent( "onTeamSelected", true ) function onTeamSelected( theTeam ) if theTeam then local team = getTeamFromName( ""..theTeam) setPlayerTeam( source, team ) outputChatBox("You joined successfully !" ) end end addEventHandler ( "onTeamSelected", getRootElement(), onTeamSelected ) Client-Side: GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} GUIEditor_Image = {} function warpbasehunters() outputChatBox( "You chose the Hunters's team !" ) visibile() triggerServerEvent("onTeamSelected", getLocalPlayer(), "Hunters" ) end function warpbasereaper() outputChatBox( "You chose the Reapers's team !" ) visibile() triggerServerEvent("onTeamSelected", getLocalPlayer(), "Reapers" ) end function warpbasestalkers() outputChatBox( "You chose the Talkers's team !" ) visibile() triggerServerEvent("onTeamSelected", getLocalPlayer(), "Stalkers" ) end function startup() GUIEditor_Window[1] = guiCreateWindow(0,0,0.99,1,"...SCEGLI UNA FAZIONE...",true) guiSetVisible(GUIEditor_Window[1],false) GUIEditor_Memo[1] = guiCreateMemo(0.0164,0.0517,0.5404,0.56,"21 dicembre 2012...\nLa data piu' conosciuta sulla faccia di\nquesto misero pianeta.\nFino ad un anno prima andava tutto bene,\nfino a quando, per i classici motivi\ndi soldi, non scoppio' l' ennesima,\ndisastrosa, guerra mondiale.\nFurono usate armi biologiche e nucleari,\nfino ad ottenere questo cazzo di risultato...\nUn mondo di merda ricoperto da zombies di merda\ntenuti in vita da quelle radiazioni e da quei composti \nchimici DI MERDA.\nNegli anni seguenti si sono formate diverse comunita':\ngli HUNTERS, i Reaper e gli Stalkers.\nIl tuo compito e' quello di entrare a fare parte di uno di questi\ngruppi e di ammazzare quei fottuti zombies.\nChe cosa stai aspettando ancora? e' il tuo momento.\n",true,GUIEditor_Window[1]) GUIEditor_Image[1] = guiCreateStaticImage(0.5101,0.1017,0.4836,0.4767,"images/mtalogo.png",true,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(0.0278,0.8267,0.2374,0.1217,"HUNTERS",true,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(0.3851,0.8267,0.2374,0.1217,"REAPER",true,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(0.7172,0.8267,0.2374,0.1217,"STALKERS",true,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(0.2841,0.6783,0.4306,0.0717,"VOGLIO FARE PARTE DEI:",true,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[1],"center") guiLabelSetHorizontalAlign(GUIEditor_Label[1],"center",false) addEventHandler ( "onClientGUIClick", GUIEditor_Button[1], warpbasehunters, true ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[2], warpbasereaper, true ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[3], warpbasestalkers, true ) end addEventHandler("onClientResourceStart",getResourceRootElement(),startup) --opens the gui-- function visibile() if (guiGetVisible(GUIEditor_Window[1])) then showCursor(false) guiSetVisible(GUIEditor_Window[1],false) else showCursor(true) guiSetVisible(GUIEditor_Window[1],true) end end -- addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), visibile) Link to comment
xXNemesiSXx Posted March 22, 2011 Author Share Posted March 22, 2011 Server-Side: addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), function() for i,player in ipairs(getElementsByType("player")) do spawn(player) -- Why spawn all players ? Because they have not chosen their team yet --' end end ) function spawn(player) repeat until spawnPlayer ( player, -2252.1818847656, 2278.2119140625, 1073.4588623047 ) fadeCamera(player, true) setCameraTarget(player, player) end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) teamhunters = createTeam ("Hunters", 0, 255, 0 ) teamreapers = createTeam ("Reapers", 200, 0, 100 ) teamstalkers = createTeam ( "Stalkers", 200, 0, 100 ) function player_Wasted() if team == teamhunters then spawnPlayer(source, the coords of hunters base) elseif team == teamreapers then spawnPlayer(source, the coords of reapers base) elseif team == teamstalkers then spawnPlayer(source, the coords of stalkers base) end end addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted ) addEvent( "onTeamSelected", true ) function onTeamSelected( theTeam ) if theTeam then local team = getTeamFromName( ""..theTeam) setPlayerTeam( source, team ) outputChatBox("You joined successfully !" ) end end addEventHandler ( "onTeamSelected", getRootElement(), onTeamSelected ) Client-Side: GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Memo = {} GUIEditor_Label = {} GUIEditor_Image = {} function warpbasehunters() outputChatBox( "You chose the Hunters's team !" ) visibile() triggerServerEvent("onTeamSelected", getLocalPlayer(), "Hunters" ) end function warpbasereaper() outputChatBox( "You chose the Reapers's team !" ) visibile() triggerServerEvent("onTeamSelected", getLocalPlayer(), "Reapers" ) end function warpbasestalkers() outputChatBox( "You chose the Talkers's team !" ) visibile() triggerServerEvent("onTeamSelected", getLocalPlayer(), "Stalkers" ) end function startup() GUIEditor_Window[1] = guiCreateWindow(0,0,0.99,1,"...SCEGLI UNA FAZIONE...",true) guiSetVisible(GUIEditor_Window[1],false) GUIEditor_Memo[1] = guiCreateMemo(0.0164,0.0517,0.5404,0.56,"21 dicembre 2012...\nLa data piu' conosciuta sulla faccia di\nquesto misero pianeta.\nFino ad un anno prima andava tutto bene,\nfino a quando, per i classici motivi\ndi soldi, non scoppio' l' ennesima,\ndisastrosa, guerra mondiale.\nFurono usate armi biologiche e nucleari,\nfino ad ottenere questo cazzo di risultato...\nUn mondo di merda ricoperto da zombies di merda\ntenuti in vita da quelle radiazioni e da quei composti \nchimici DI MERDA.\nNegli anni seguenti si sono formate diverse comunita':\ngli HUNTERS, i Reaper e gli Stalkers.\nIl tuo compito e' quello di entrare a fare parte di uno di questi\ngruppi e di ammazzare quei fottuti zombies.\nChe cosa stai aspettando ancora? e' il tuo momento.\n",true,GUIEditor_Window[1]) GUIEditor_Image[1] = guiCreateStaticImage(0.5101,0.1017,0.4836,0.4767,"images/mtalogo.png",true,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(0.0278,0.8267,0.2374,0.1217,"HUNTERS",true,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(0.3851,0.8267,0.2374,0.1217,"REAPER",true,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(0.7172,0.8267,0.2374,0.1217,"STALKERS",true,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(0.2841,0.6783,0.4306,0.0717,"VOGLIO FARE PARTE DEI:",true,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],255,255,255) guiLabelSetVerticalAlign(GUIEditor_Label[1],"center") guiLabelSetHorizontalAlign(GUIEditor_Label[1],"center",false) addEventHandler ( "onClientGUIClick", GUIEditor_Button[1], warpbasehunters, true ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[2], warpbasereaper, true ) addEventHandler ( "onClientGUIClick", GUIEditor_Button[3], warpbasestalkers, true ) end addEventHandler("onClientResourceStart",getResourceRootElement(),startup) --opens the gui-- function visibile() if (guiGetVisible(GUIEditor_Window[1])) then showCursor(false) guiSetVisible(GUIEditor_Window[1],false) else showCursor(true) guiSetVisible(GUIEditor_Window[1],true) end end -- addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), visibile) YOU SHOULD BE HOLY Link to comment
Moderators Citizen Posted March 22, 2011 Moderators Share Posted March 22, 2011 Haha thanks a lot ^^ See you soon Link to comment
xXNemesiSXx Posted March 23, 2011 Author Share Posted March 23, 2011 Haha thanks a lot ^^See you soon i had to fix it in the triggering, but now it works fine now i have only to fade the camera to the player... i will not upload this gamemode in the community, but, if you want i will give it to you to use in your server, if you want Link to comment
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