Azu Posted March 9, 2011 Share Posted March 9, 2011 I gotten everything to work, but for reason, one of my object's collision doesn't work. The others work fine, but this one doesn't work. The collision seems to be only in the middle of it. The object is fairly large. Here's the link. The map http://www.mediafire.com/?etto3qt8yo0ofwh and the resource to load the objects in the map editor http://www.mediafire.com/?etto3qt8yo0ofwh Raw .max file. http://www.mediafire.com/?1jz1u6xq3tg2nf8 Link to comment
Oz. Posted March 10, 2011 Share Posted March 10, 2011 Well for one thing, you've exported them to COL1 format instead of COL3, so there's potential for problems there. And which of the objects is the one that isn't working? The zip file you provided contains three COL files. My 3DSMax doesn't like your .max file, so I can't see the object. Perhaps you could try exporting to another friendly format like .3DS? Link to comment
Azu Posted March 11, 2011 Author Share Posted March 11, 2011 You need 2011. I should have stated that, but I can export it to object. It the one labeled "LoopA". Link to comment
Azu Posted March 11, 2011 Author Share Posted March 11, 2011 You need 2011. I should have stated that, but I can export it to object. It the one labeled "LoopA". Actually, couldn't you import DFF file with Kam's tools? Link to comment
Oz. Posted March 11, 2011 Share Posted March 11, 2011 Yes, I ended up doing that, but often DFF and COL models will be different (high/low poly). The link you provided for the map is the same as the link for the resource - I spawned the relevant objects in Map Editor and experimented with them. Indeed the COL seemed to be stuffed on that LoopA, I made a new one out of your DFF and it works now. I think you might be using the wrong Kam's Script for COL export, since as I mentioned before, all of your COLs were COL1 version instead of COL3. Although it's odd that only one of the three COL1's was not working. The one I use... The older one that creates a bounding surface If you're using the older one that creates a bounding surface, it's possible that that is the source of your problem. http://rapidshare.com/files/452000493/Loop90A.zip That's the re-exported COL3 version that I had working fine for me - let me know if it works for you too. Link to comment
Azu Posted March 12, 2011 Author Share Posted March 12, 2011 I'm using whatever the one I got from GTA Forums. Thanks a lot though! Link to comment
Azu Posted March 19, 2011 Author Share Posted March 19, 2011 More issues. The models aren't looking right, the look fine in game. http://www.mediafire.com/?1d7jb4btf3gy1cv These should be the raw max10/11 files. I tried a different model and it work just fine. Link to comment
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