HunT Posted February 22, 2011 Posted February 22, 2011 Final Destination 2 by ST3REO (me ) I have testing this map with 13 players and is EPICCCCCCCC. . .. with 32 players mhhhh IPEREPICCCCCCC free download ( loooool ) ---> http://www.mediafire.com/?b1bnj5rrivc188c ---------------------------------------------------video-------------------------------------------------- P.S. File is winrar no zip
WallMart Posted March 14, 2011 Posted March 14, 2011 lolz! sure is epic haha love maps like this, just luck to win
AlexanderYoYoYo Posted March 21, 2011 Posted March 21, 2011 I downloaded it.. Ok I am a nubie to MTA script etc.. Can you tell me where I shall place the file I downloaded?
|SW|Team Posted March 21, 2011 Posted March 21, 2011 Hey we've played it with 28 people but the roadtrain doesn't go fast enough, i blocked after hitting 1/2 of the people, mb try to iincrease the speed?
HunT Posted March 21, 2011 Author Posted March 21, 2011 Hey we've played it with 28 people but the roadtrain doesn't go fast enough, i blocked after hitting 1/2 of the people, mb try to iincrease the speed? 1. Kick Players With Low Fps 2. change final_c.lua with this. --[[ ===================================================== Race map name : Final Destination 2 Autor : ST3REO (the best mapper) Build : 22/02/2011 ===================================================== ]]-- local root = getRootElement() local this = getThisResource() local resourceRoot = getResourceRootElement(this) local localPlayer = getLocalPlayer() local Marker = {} addEventHandler("onClientResourceStart", resourceRoot, function() Marker[1] = createMarker(3524.8, -1776.4, 6, "corona", 10, 0, 0, 0) Marker[2] = createMarker(3688.7, -1776.4, 6, "corona", 5, 0, 0, 0) end ) addEventHandler("onClientResourceStop", root, function(res) if res == this then end end ) addEventHandler("onClientMarkerHit", root, function(player, matchingDimension) if not matchingDimension then return end if player == localPlayer and isPedInVehicle(player) then local vehicle = getPedOccupiedVehicle(player) if source == Marker[1] then setElementVelocity(vehicle, 0, 0, 0) setVehicleTurnVelocity(vehicle, 0, 0, 0) setElementPosition(vehicle, 3524.8, -1776.4, 6) setElementVelocity(vehicle, 2, 0, 0) elseif source == Marker[2] then setElementVelocity(vehicle, 0, 0, 0) setVehicleTurnVelocity(vehicle, 0, 0, 0) setElementPosition(vehicle, 3688.7, -1776.4, 6) <-- Marker setElementVelocity(vehicle, -2, 0, 0) <---- Velocity . . . Edit pos. X with -2.5 or -3 or -4 end end end )
AlexanderYoYoYo Posted March 22, 2011 Posted March 22, 2011 Do I just place the script in a game-mode?
WallMart Posted April 5, 2011 Posted April 5, 2011 to bad you couldnt use an object though to kick of the players, but i guess thats because the objects just go through the players?
Faw[Ful] Posted April 5, 2011 Posted April 5, 2011 to bad you couldnt use an object though to kick of the players, but i guess thats because the objects just go through the players? Yup the physic SUX hard for the vehicles with objects (sux in general), I make a Giant door and replace a gta sa dynamic door. The door move a little, but the vehicle go through it ! Its Okay with peds.
HunT Posted April 5, 2011 Author Posted April 5, 2011 This is Version Fix https://community.multitheftauto.com/ind ... ls&id=1949 Change Velocity and spawnpoint Mr.Woonoobs no Good . .With Monster Very Good .
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