HunT Posted February 22, 2011 Share Posted February 22, 2011 Final Destination 2 by ST3REO (me ) I have testing this map with 13 players and is EPICCCCCCCC. . .. with 32 players mhhhh IPEREPICCCCCCC free download ( loooool ) ---> http://www.mediafire.com/?b1bnj5rrivc188c ---------------------------------------------------video-------------------------------------------------- P.S. File is winrar no zip Link to comment
WallMart Posted March 14, 2011 Share Posted March 14, 2011 lolz! sure is epic haha love maps like this, just luck to win Link to comment
HunT Posted March 16, 2011 Author Share Posted March 16, 2011 Tnx . . No good for players with low fps Link to comment
|SW|Team Posted March 16, 2011 Share Posted March 16, 2011 Thanks for the map man! It's now on our server Link to comment
AlexanderYoYoYo Posted March 21, 2011 Share Posted March 21, 2011 I downloaded it.. Ok I am a nubie to MTA script etc.. Can you tell me where I shall place the file I downloaded? Link to comment
|SW|Team Posted March 21, 2011 Share Posted March 21, 2011 Hey we've played it with 28 people but the roadtrain doesn't go fast enough, i blocked after hitting 1/2 of the people, mb try to iincrease the speed? Link to comment
HunT Posted March 21, 2011 Author Share Posted March 21, 2011 Hey we've played it with 28 people but the roadtrain doesn't go fast enough, i blocked after hitting 1/2 of the people, mb try to iincrease the speed? 1. Kick Players With Low Fps 2. change final_c.lua with this. --[[ ===================================================== Race map name : Final Destination 2 Autor : ST3REO (the best mapper) Build : 22/02/2011 ===================================================== ]]-- local root = getRootElement() local this = getThisResource() local resourceRoot = getResourceRootElement(this) local localPlayer = getLocalPlayer() local Marker = {} addEventHandler("onClientResourceStart", resourceRoot, function() Marker[1] = createMarker(3524.8, -1776.4, 6, "corona", 10, 0, 0, 0) Marker[2] = createMarker(3688.7, -1776.4, 6, "corona", 5, 0, 0, 0) end ) addEventHandler("onClientResourceStop", root, function(res) if res == this then end end ) addEventHandler("onClientMarkerHit", root, function(player, matchingDimension) if not matchingDimension then return end if player == localPlayer and isPedInVehicle(player) then local vehicle = getPedOccupiedVehicle(player) if source == Marker[1] then setElementVelocity(vehicle, 0, 0, 0) setVehicleTurnVelocity(vehicle, 0, 0, 0) setElementPosition(vehicle, 3524.8, -1776.4, 6) setElementVelocity(vehicle, 2, 0, 0) elseif source == Marker[2] then setElementVelocity(vehicle, 0, 0, 0) setVehicleTurnVelocity(vehicle, 0, 0, 0) setElementPosition(vehicle, 3688.7, -1776.4, 6) <-- Marker setElementVelocity(vehicle, -2, 0, 0) <---- Velocity . . . Edit pos. X with -2.5 or -3 or -4 end end end ) Link to comment
AlexanderYoYoYo Posted March 22, 2011 Share Posted March 22, 2011 Do I just place the script in a game-mode? Link to comment
WallMart Posted April 5, 2011 Share Posted April 5, 2011 to bad you couldnt use an object though to kick of the players, but i guess thats because the objects just go through the players? Link to comment
Faw[Ful] Posted April 5, 2011 Share Posted April 5, 2011 to bad you couldnt use an object though to kick of the players, but i guess thats because the objects just go through the players? Yup the physic SUX hard for the vehicles with objects (sux in general), I make a Giant door and replace a gta sa dynamic door. The door move a little, but the vehicle go through it ! Its Okay with peds. Link to comment
HunT Posted April 5, 2011 Author Share Posted April 5, 2011 This is Version Fix https://community.multitheftauto.com/ind ... ls&id=1949 Change Velocity and spawnpoint Mr.Woonoobs no Good . .With Monster Very Good . Link to comment
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