proracer Posted February 13, 2011 Posted February 13, 2011 function onPlayerJoinLoadClothes ( ) local acc = getPlayerAccount ( source ) if acc then for i=0,17 do local texture, model = getPedClothes ( source ) if texture and model then setAccountData(acc, "clothes." .. tostring(i) .. ".texture", texture) setAccountData(acc, "clothes." .. tostring(i) .. ".model", model) end end end addEventHandler("onPlayerJoin", root, onPlayerJoinLoadClothes) function onPlayerQuitSaveClothes ( ) local playeracc = getPlayerAccount ( source ) if playeracc then for i=0,17 do local texture, model = getPedClothes ( source ) if texture and model then setAccountData(playeracc, "clothes." .. tostring(i) .. ".texture", texture) setAccountData(playeracc, "clothes." .. tostring(i) .. ".model", model) end end end end addEventHandler("onPlayerQuit", root, onPlayerQuitSaveClothes)
Castillo Posted February 13, 2011 Posted February 13, 2011 is that a joke proracer? you got different functions for the same thing San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Tomek123 Posted February 13, 2011 Author Posted February 13, 2011 Thanks, but again errors SCRIPT ERROR: save_clothes\clothes.lua:26: 'end' expected (to close 'function' at line 1) near '' WARNING: Loading script failed: save_clothes\clothes.lua:26: 'end' expected (to close 'function' at line 1) near ''
Castillo Posted February 13, 2011 Posted February 13, 2011 WHAT YOU ARE DOING IS A MESS, you got the function to save them but now you need to make the one that LOADS THE CLOTHES. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Tomek123 Posted February 13, 2011 Author Posted February 13, 2011 This is not for load? function onPlayerJoinLoadClothes ( ) local acc = getPlayerAccount ( source ) if acc then for i=0,17 do local texture, model = getPedClothes ( source ) if texture and model then setAccountData(acc, "clothes." .. tostring(i) .. ".texture", texture) setAccountData(acc, "clothes." .. tostring(i) .. ".model", model) end end end addEventHandler("onPlayerJoin", root, onPlayerJoinLoadClothes)
Tomek123 Posted February 13, 2011 Author Posted February 13, 2011 I fix this erorrs and now console say me bad argument 'getPlayerClothes'
Castillo Posted February 13, 2011 Posted February 13, 2011 You got the 2 functions for SAVE not LOAD. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
proracer Posted February 13, 2011 Posted February 13, 2011 Try this... function onPlayerJoinLoadClothes ( ) local acc = getPlayerAccount ( source ) if acc then for i=0,17 do getAccountData(acc, "clothes." .. tostring(i) .. ".texture") getAccountData(acc, "clothes." .. tostring(i) .. ".model") addPedClothes ( source, "clothes." .. tostring(i) .. ".texture", "clothes." .. tostring(i) .. ".texture", i) end end end addEventHandler("onPlayerJoin", root, onPlayerJoinLoadClothes) function onPlayerQuitSaveClothes ( ) local playeracc = getPlayerAccount ( source ) if playeracc then for i=0,17 do local texture, model = getPedClothes ( source ) if texture and model then setAccountData(playeracc, "clothes." .. tostring(i) .. ".texture", texture) setAccountData(playeracc, "clothes." .. tostring(i) .. ".model", model) end end end end addEventHandler("onPlayerQuit", root, onPlayerQuitSaveClothes)
Tomek123 Posted February 13, 2011 Author Posted February 13, 2011 no work [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes' [2011-02-13 11:54:53] WARNING: save_clothes\clothes.lua:17: Bad argument @ 'getPedClothes'
eAi Posted February 13, 2011 Posted February 13, 2011 How about looking at the documentation for the function that it's very clearly telling you you're using incorrectly?
Tomek123 Posted February 13, 2011 Author Posted February 13, 2011 Why this peds don't won't dance? function pedLoad () APed = createPed ( 178, 327.61187744141, 2478.4943847656, 17.784637451172 ) BPed = createPed ( 246, 321.29089355469, 2481.6147460938, 17.79061784668 ) CPed = createPed ( 87, 321.67388916016, 2476.1999511719, 17.784637451172 ) setTimer(setPedRotation,5000,1,APed,270 ) setTimer(setPedRotation,5000,1,BPed,225 ) setTimer(setPedRotation,5000,1,CPed,315 ) setTimer(setPedAnimation,5000,1,APed,"DANCING","DAN_Down_A",-1,true,true,true ) setTimer(setPedAnimation,5000,1,BPed,"DANCING","DAN_Left_A",-1,true,true,true ) setTimer(setPedAnimation,5000,1,CPed,"DANCING","DAN_Right_A",-1,true,true,true ) end addEventHandler ( "onResourceStart", getRootElement(), pedLoad )
Tomek123 Posted February 13, 2011 Author Posted February 13, 2011 How i can do somthing like this : http://img840.imageshack.us/i/gtasa2011 ... 01521.jpg/ http://img836.imageshack.us/i/gtasa2011 ... 00210.jpg/
MTA Team qaisjp Posted February 14, 2011 MTA Team Posted February 14, 2011 (edited) I don't know, make it yourself? Search for it on the forums? Look on the community? If you cant type "www.forum.multitheftauto.com" or "www.wiki.multitheftauto.com" then TYPE forum.multitheftauto.com AND wiki.multitheftauto.com! IF YOU WANT TO make A GOOD server, LEARN Lua! Edited June 9, 2020 by qaisjp User has recalled this post
Castillo Posted February 14, 2011 Posted February 14, 2011 That script must be "interiors" resource default with MTA, you just start the resource "Interiors" and should get it. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Castillo Posted February 20, 2011 Posted February 20, 2011 Muscle stats, skills, etc? if so then use: setPedStat San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Tomek123 Posted February 20, 2011 Author Posted February 20, 2011 tnx i know now how change somthing =) but how do this in admin panel?
Castillo Posted February 20, 2011 Posted February 20, 2011 What? btw don't double post San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Tomek123 Posted February 20, 2011 Author Posted February 20, 2011 How i can change stats kill? I try change and not work: function changekills(thePlayer, commandName) -- Output whether the setPlayerStat was successful in changing the BODY_MUSCLE STAT if setPedStat(thePlayer, 121, 999) then outputChatBox("") else outputChatBox("") end end addCommandHandler("kills", changekills)
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