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is there a way to setPedBonePosition?


Lukkaz

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Posted

as the title says is there anyway I can get the ped bone structure and change it with a command such as /handcuff suspect it makes the suspects bones go back like they were handcuffed?

Posted

Not sure whether it's possible currently, but if not, it certainly will be in MTA1.1 with custom animations. Could be very easily achieved that way.

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