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Searching nice restaurant map


drake989

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Posted

hey i have idea but i am lazy and i cant make map :).

i search restaurant map from cool video movie "Ratatouille" with room for cook "Gusteau's restaurant"

if you have some time please make for me cool extra big restaurant interior.

http://en.wikipedia.org/wiki/Ratatouille_(film)

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Posted

*reading sig*

your to lazy to make a simple map but you have plenty of time for all kinds of scripting?

pfff, although the 'extra big' kitchen thing gave me some inspiration to make new maps :D

i remember that gigantic house mod i used to have for gta sa,it was awesome until i got stuck in the furnace :roll:

Just.... just skip this..

Posted

well, i think ppl are divided into 2 groups: scripters, and mappers (oh, and there are self-called-scripters-but-they-suck-steal-or-whatever and self-called-mappers-that-only-can-make-two-loops-but-they-this-they-rule ppl too).

this guy is just like me: i can make very good scripts, but i suck when it goes for mapping.

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Posted

You can change only restaurant textures for it and add some objects ;o, you cant making own cool interior.

_Hacker__by_DEVlANT.gif

Multiply it by infinity, and take it to the depth of forever, and you will still have barely a glimpse of what I'm talking about.

Posted

you never make perfect map from some video, i think. I am scripter but i think.

_Hacker__by_DEVlANT.gif

Multiply it by infinity, and take it to the depth of forever, and you will still have barely a glimpse of what I'm talking about.

  • 1 month later...
Posted
well, i think ppl are divided into 2 groups: scripters, and mappers

I would say 3 groups; scripters, mappers and modellers :P

Drake if you learned how to create your own DFF/COL/TXDs then you could easily reproduce your 'Ratatouille restaurant' in as little or as much detail as you like, without needing to rely on existing GTA objects to do it. But that would really need to be something you do, rather than expecting someone else to do it for you.

Posted

No need for lurning 3Ds max or any other Moddeling program. You can go far by just mapping.

Like for a example I am busy with re-making CoD series maps. Here is an example:

Countdown (CoD4 MW): http://img830.imageshack.us/img830/9780/countdown2.png

Like you see I made serverall small objects to make a bigger one like the Anti-Air tank. And I didn't even used any Texture mods.

- LA

Mapper.

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viewtopic.php?f=93&t=31099

Posted

Indeed, there is no need for him to learn, but if he did, it would afford him far greater flexibility than mapping could ever provide. You can create your own content exactly the way you want it, not having to cobble together bits and pieces of GTA's content to make a rough approximation of what you want.

Besides, what he's talking about is a little different to your anti-air battery. He would need to find an empty interior resembling a restaurant, individual table and chair objects etc. He may not be able to get it to look the way he wants.

Posted

Ye I agree with you. Ofcourse you can reach alot more with a Moddeler Program. But I tried to say you can go real far by mapping. Ofcourse you can't make the same chairs and all that... but you got lots of possibilities. Anyway it's wasn't only the anti-air tank. I was also talking about the rest of the map :) like those things where the rockets come from. If you know the real map you would know what I mean.

Mapper.

Call of Duty 4 MW

Call of Duty 4 MW2

Call of Duty 4 Black-Ops

viewtopic.php?f=93&t=31099

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