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engineReplaceModel problem


Kernell

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Posted
     
engineImportTXD( engineLoadTXD( "models/laemt1.txd" ), 274 ); 
engineReplaceModel( engineLoadDFF( "models/laemt1.dff", 0 ), 274 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) 
  

What the hell? :shock:

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Posted

If you want replace some textures use this.

  
function startclient () 
tekstura = engineLoadTXD("models/laemt1.txd")  
engineImportTXD(tekstura, 274 ) 
end 
addEventHandler( "onClientResourceStart", resourceRoot, startclient ) 
  

Idk, try with this.

Posted

The problem is not to replace the texture. The problem in replacing the character models.

Or something I did not understand?

Original Code

  
addEventHandler( "onClientResourceStart", getResourceRootElement( ), 
    function( ) 
        engineImportTXD( engineLoadTXD( "models/laemt1.txd" ), 274 ); 
        engineReplaceModel( engineLoadDFF( "models/laemt1.dff", 0 ), 274 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) 
         
        engineImportTXD( engineLoadTXD( "models/lvemt1.txd" ), 275 ); 
        engineReplaceModel( engineLoadDFF( "models/lvemt1.dff", 0 ), 275 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) 
         
        engineImportTXD( engineLoadTXD( "models/sfemt1.txd" ), 276 ); 
        engineReplaceModel( engineLoadDFF( "models/sfemt1.dff", 0 ), 276 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) 
         
        engineImportTXD( engineLoadTXD( "models/lapd1.txd" ), 280 ); 
        engineReplaceModel( engineLoadDFF( "models/lapd1.dff", 0 ), 280 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) 
         
        engineImportTXD( engineLoadTXD( "models/sfpd1.txd" ), 281 ); 
        engineReplaceModel( engineLoadDFF( "models/sfpd1.dff", 0 ), 281 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) 
         
        engineImportTXD( engineLoadTXD( "models/lvpd1.txd" ), 282 ); 
        engineReplaceModel( engineLoadDFF( "models/lvpd1.dff", 0 ), 282 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) 
         
        engineImportTXD( engineLoadTXD( "models/csher.txd" ), 283 ); 
        engineReplaceModel( engineLoadDFF( "models/csher.dff", 0 ), 283 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) 
         
        engineImportTXD( engineLoadTXD( "models/swat.txd" ), 285 ); 
        engineReplaceModel( engineLoadDFF( "models/swat.dff", 0 ), 285 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) 
         
        engineImportTXD( engineLoadTXD( "models/fbi.txd" ), 286 ); 
        engineReplaceModel( engineLoadDFF( "models/fbi.dff", 0 ), 286 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) 
         
        engineImportTXD( engineLoadTXD( "models/army.txd" ), 287 ); 
        engineReplaceModel( engineLoadDFF( "models/army.dff", 0 ), 287 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) 
         
        engineImportTXD( engineLoadTXD( "models/dsher.txd" ), 288 ); 
        engineReplaceModel( engineLoadDFF( "models/dsher.dff", 0 ), 288 ); -- Bad 'number' pointer @ 'engineReplaceModel'(2) 
    end 
); 
  

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Posted

You can't replace model/DFF of PED. For peds you can only replace TXD.

edit: I'm sure this is written on wiki page for engineReplaceDFF :)

Multi theft auto tools - replace cars and peds, move your map or compile your Lua files online!

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Posted

Thank you very much.

There is another problem:

After replacing the vehicle, the game often crashes, sometimes the car spawned in other models (eg admiral). This is a problem in the model itself?

P.S. what is a "idk" ? :D

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Posted

idk - i dont know.

dont replace vehicles that can be modded (sultan, jester etc) - adding modification will crash the client.

i dont understand this: "sometimes the car spawned in other models (eg admiral)" - it means that you are replacing for example Infernus but it is also replacing Admiral with same vehicle?

Multi theft auto tools - replace cars and peds, move your map or compile your Lua files online!

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Posted

The game often crashes. Sometimes it is not in their model.

addEventHandler( "onClientResourceStart", getResourceRootElement( ), 
    function( ) 
        copcarla = engineLoadTXD( "models/copcarla.txd" ); 
        engineImportTXD( copcarla, 596 ); 
        copcarla = engineLoadDFF( "models/copcarla.dff", 596 ); 
        engineReplaceModel( copcarla, 596 ); 
         
        copcarsf = engineLoadTXD( "models/copcarsf.txd" ); 
        engineImportTXD( copcarsf, 597 ); 
        engineReplaceModel( copcarsf, 597 ); 
    end 
); 

Everything is right in the code?

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Posted

Sorry, typo.

Here is corrected, the essence does not change.

addEventHandler( "onClientResourceStart", getResourceRootElement( ), 
    function( ) 
        local txd = { }; 
        local dff = { }; 
        txd.copcarla = engineLoadTXD( "models/copcarla.txd" ); 
        engineImportTXD( txd.copcarla, 596 ); 
        dff.copcarla = engineLoadDFF( "models/copcarla.dff", 596 ); 
        engineReplaceModel( dff.copcarla, 596 ); 
         
        txd.copcarsf = engineLoadTXD( "models/copcarsf.txd" ); 
        engineImportTXD( txd.copcarsf, 597 ); 
        dff.copcarsf = engineLoadDFF( "models/copcarsf.dff", 597 ); 
        engineReplaceModel( dff.copcarsf, 597 ); 
    end 
); 

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Posted

looks fine.

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Posted

Maybe give a link to download these models?

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Posted

did you notice this?

dont replace vehicles that can be modded (sultan, jester etc) - adding modification will crash the client

you can post some link to download prepared resource, but its hard to trigger crash when you dont know what exactly triggers it..

Multi theft auto tools - replace cars and peds, move your map or compile your Lua files online!

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Posted

Yes! Did you notice that I replace Police SF and Police LS?

Starting resource, models and textures are replaced (copcarla and copcarsf) it is all.

edit: on client-side

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Posted
MTA tends to crash with custom models.

for objects no (just happen with a shadow mesh having too many polys) , for cars MTA dont accept all of custom cars like gta solo can accept them, try to disable autopimp in race thats could help

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