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Sound pitches


Xierra

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Hi guys!

I have a new great idea, when I used manual, an idea pop out of my head.

So here it is, sound pitch. I have been using manual and it's awesome, but, the car engine sound doesn't sync with the manual gear change, it just sticks according to time, poor R*. :cry:

So by using a sound pitch, we could use it to make use of custom car engine sounds. By this way + RPM system + gear sync, there would be 5x more awesome. :D

Also, I wanted an option to turn on/off original R* car engine sounds, so there will be no double engine sounds.

What do you guys think about that?

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Ahh yes, thanks to this, I learnt about the doppler effect.

  Quote
As you are moving at the sound source, the sound is a higher frequency because sound waves are hitting you more frequently, while when you are moving away from the sound source after you pass, the sound is a lower frequency because the sound waves hit you less frequently since you are moving with them rather than against them.

That statement made me understand.

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  DarkDragon[GER] said:
I think its just not possible. Disabling car engine sounds might be but setting their pitch is probably nothing you will ever see in mta.

In VC you could change the frequency of the vehicle's engine sound via memory address (so I assume the same thing is possible in single player SA), but then again frequency is not the same thing as pitch.

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