Xierra Posted September 24, 2010 Share Posted September 24, 2010 Hi guys! I have a new great idea, when I used manual, an idea pop out of my head. So here it is, sound pitch. I have been using manual and it's awesome, but, the car engine sound doesn't sync with the manual gear change, it just sticks according to time, poor R*. So by using a sound pitch, we could use it to make use of custom car engine sounds. By this way + RPM system + gear sync, there would be 5x more awesome. Also, I wanted an option to turn on/off original R* car engine sounds, so there will be no double engine sounds. What do you guys think about that? Link to comment
dzek (varez) Posted September 24, 2010 Share Posted September 24, 2010 3 months before releasing manual i was thinking of doing the same but was too busy for it But when thinking on that i was also worried it will just sucks when gear chaning will work independed of engine sound. Your suggestions are good ones, but i just wanted to add that someone will also need to script a Doppler effect Link to comment
Dark Dragon Posted September 24, 2010 Share Posted September 24, 2010 BASS 3d sounds have the doppler effect Link to comment
Xierra Posted September 24, 2010 Author Share Posted September 24, 2010 Umm, what does doppler mean? I'm not a sound specialist... Link to comment
dzek (varez) Posted September 24, 2010 Share Posted September 24, 2010 check wiki page when object is generating sound and it's moving - you can hear higher pitch of this sound as sounds come closer, and the pitch is lowering when the objects is coming away. Check out this video (i know the quality sux but its first vid i found): Link to comment
Xierra Posted September 25, 2010 Author Share Posted September 25, 2010 Ahh yes, thanks to this, I learnt about the doppler effect. As you are moving at the sound source, the sound is a higher frequency because sound waves are hitting you more frequently, while when you are moving away from the sound source after you pass, the sound is a lower frequency because the sound waves hit you less frequently since you are moving with them rather than against them. That statement made me understand. Link to comment
Xierra Posted September 30, 2010 Author Share Posted September 30, 2010 Hello? Any response for this suggestion? Link to comment
Dark Dragon Posted September 30, 2010 Share Posted September 30, 2010 I think its just not possible. Disabling car engine sounds might be but setting their pitch is probably nothing you will ever see in mta. Link to comment
Xierra Posted October 1, 2010 Author Share Posted October 1, 2010 No, I mean setting the custom sound's pitch. Sorry about that. Link to comment
Towncivilian Posted October 1, 2010 Share Posted October 1, 2010 I think its just not possible. Disabling car engine sounds might be but setting their pitch is probably nothing you will ever see in mta. In VC you could change the frequency of the vehicle's engine sound via memory address (so I assume the same thing is possible in single player SA), but then again frequency is not the same thing as pitch. Link to comment
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