ginco Posted June 26, 2010 Share Posted June 26, 2010 Hello Im ProStreeT of NFS clan and i want to convert some gta maps like akina to mta sa maps. Im new to mapscripting so anyone there please help!!!! Pls help.........anyone pls reply ASAP Guys if somethings wrong pls correct me my ipl code and lua wont fit here so i just uploaded it....... Link to comment
MaddDogg Posted June 26, 2010 Share Posted June 26, 2010 How about searching for yourself? This topic is discussed a lot of times on the internet.. http://www.convertffs.com/objects/ http://gtamap.delux-host.com/converter/ Although I think that the rotation may get corrupted by these converters. You probably have to reset them in the MTA map editor. Link to comment
ginco Posted June 26, 2010 Author Share Posted June 26, 2010 it works thanks.......but when the map shows on the game, i cant get on it cause i go down it sort like its a ghost island sorry for bad english Link to comment
dzek (varez) Posted June 26, 2010 Share Posted June 26, 2010 akina is about 700 units long and wide. max distance in mta is 300. you have to get 3d modelling software, split your model, split your collisions manually set position of splitted models in editor. i wanted to do that half year ago, but i failed @ 3d software - i just forgot how to use it Link to comment
ginco Posted June 27, 2010 Author Share Posted June 27, 2010 akina is about 700 units long and wide. max distance in mta is 300.you have to get 3d modelling software, split your model, split your collisions manually set position of splitted models in editor. i wanted to do that half year ago, but i failed @ 3d software - i just forgot how to use it i got zmodeler would it work???, and wat do u min by manually set position of splitted models in editor, i got to do that in game what the hell!!!, its so hard can someone just post it here im goin to wait even it takes years!!! Link to comment
dzek (varez) Posted June 27, 2010 Share Posted June 27, 2010 zmodeler probably will do the work, but it won't be as easy as "cut" in paint.. about setting position of splitted elements -- when you will split model - you will get 4 (or more, i think that splitting it to at least 8 parts will be better, as its rather big island) models - so you will have to run map editor, get there 4 objects, and set the correct positions and rotation for them (you need to be very precise, if you want your cars not to "jump" on splitted parts.. i think nobody will do it for you - too much effort Link to comment
ginco Posted June 28, 2010 Author Share Posted June 28, 2010 zmodeler probably will do the work, but it won't be as easy as "cut" in paint..about setting position of splitted elements -- when you will split model - you will get 4 (or more, i think that splitting it to at least 8 parts will be better, as its rather big island) models - so you will have to run map editor, get there 4 objects, and set the correct positions and rotation for them (you need to be very precise, if you want your cars not to "jump" on splitted parts.. i think nobody will do it for you - too much effort oh men ill do that it will be atleast take me 6 month or more to do that cause of school!!! Link to comment
Xierra Posted June 28, 2010 Share Posted June 28, 2010 I got an idea, On map editor, start the custom object resource (you need to know what object ID you replace), open the objects browser, find the ID that you replaced, and there it is. You need to place it yourself with the map editor, instead of busy converting. That's what the Pothole Studios did. If you got LOD problems, increase the max LOD in the script. Will it work? Or, download the file from Pothole's SAkina? I'm not really sure if this was the same as you found or not. http://www.potholestudios.com/Downloads ... /id=1.html Link to comment
dzek (varez) Posted June 28, 2010 Share Posted June 28, 2010 XX3 this one is even bigger.. it HAVE TO be splitted, otherwise it will disappear when you are still on it. Link to comment
ginco Posted July 3, 2010 Author Share Posted July 3, 2010 I got an idea, On map editor, start the custom object resource (you need to know what object ID you replace), open the objects browser, find the ID that you replaced, and there it is. You need to place it yourself with the map editor, instead of busy converting. That's what the Pothole Studios did. If you got LOD problems, increase the max LOD in the script. Will it work? Or, download the file from Pothole's SAkina? I'm not really sure if this was the same as you found or not. http://www.potholestudios.com/Downloads ... /id=1.html i got it from pothhole studious but its there i can see it but i cant get on it cause i fall down Link to comment
Faw[Ful] Posted July 3, 2010 Share Posted July 3, 2010 I got an idea, On map editor, start the custom object resource (you need to know what object ID you replace), open the objects browser, find the ID that you replaced, and there it is. You need to place it yourself with the map editor, instead of busy converting. That's what the Pothole Studios did. If you got LOD problems, increase the max LOD in the script. Will it work? Or, download the file from Pothole's SAkina? I'm not really sure if this was the same as you found or not. http://www.potholestudios.com/Downloads ... /id=1.html LOL thats is what I do ! I convert sakina final to MTA in 3 hours , not too long, now I have sakina , akina winter, fantasy hill, speed island , turbolar and isnt finish Some people have this map ? : https://www.youtube.com/watch?v=4Wm1Xtf0fF8 Link to comment
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