Richard Shru Posted June 25, 2010 Share Posted June 25, 2010 I have begun recently looking into MTA as the site for a rather unique roleplay server idea I had, and depending on its capabilities, I might begin trying to create it here. In any case, here's the main questions I had if anyone has time to help me out with them . 1) I have read a fair amount in the wiki and forums here about pedestrians, and also played several servers that use NPC's (primarily the zombie survival mod), and I'm curious, what's the average amount of NPC's a server can handle without great amounts of lag? Are they synched between players (from the zombie servers it seems like it, but I'm not 100% sure)? And do they fade out when you walk out of range such as in single player (the Slothman mod makes me wonder about this one)? 2) I've noticed that each time I connect to a server, the client is updated by a brief download, along with a longer intial download. This makes me curious however, as in some servers, the gun sounds, ped skins, etc, seem modded. Does this mean I can load custom skins, gun modification, etc to the server and it will appear to all other players? Also, if so, can I expand the amount of weapons used to more than the base number (i.e. add new weapon types that still fit within the base slots)? And can I modify vehicals in the same way and have it synched for all players? 3) I have seen CLEO mods used in SAMP, and I have seen them mentioned a few times on here as well, but I can't concretely discover on here or the wiki whether or not they interfere with MTA, or if some of them work for all players. Does anyone here know more about it? If someone can answer some or all of these questions it will be greatly appreciated. Link to comment
Dark Dragon Posted June 25, 2010 Share Posted June 25, 2010 Whether peds are synced to all players or not depends on the script. you can only manipulate the peds control states (eg. walk forwards, attack, etc) client side, but using events and element data you can have a ped being synced (almost) perfectly. if the server lags or not with great amounts of peds does not only depend on the amount of peds but also what they are doing and how well written the code is. If no one is in the range of a ped it won't disappear, it will stay there, unless the script destroys it and will appear again when someone approaches. Yes you can use own sounds, pictures, models and textures. Yes after downloading them they will be available to every player on your server. Yes you could script that players can have multiple weapons of the same classification. Modified handling of vehicles is currently not possible but it's being worked on and it should be available in the next major release of mta. Generally mta is supposed to be played without any other major modifications. I can't tell if mta interferes with cleo mods but mta scripting can do almost everything cleo mods can. Mta is an open source project, if you miss something and know how to code in c++ you can participate and make mta even better, if you don't know how to code in c++ you can still request features to be added to later versions here: http://bugs.mtasa.com/main_page.php (you need a mta community account: https://community.multitheftauto.com) Link to comment
Mr.Hankey Posted June 25, 2010 Share Posted June 25, 2010 Note that at the moment you can only change the texture files of weapons. Also cleo mods won't work since MTA has all the scm stuff disabled. Link to comment
dzek (varez) Posted June 25, 2010 Share Posted June 25, 2010 about peds: when around 100 peds are spawned near each other - they like to disappear and reappear (weird, can't get why - probably gta streamer have something with it, but i heard mta can handle more elements in the streaming range). 500Mhz, 128MB RAM VPS server got crashed (server, not client) after spawning around 250-300 peds (every ped was trying to "think" not just stand, so it was a lot of calculations per secound) Link to comment
Richard Shru Posted June 26, 2010 Author Share Posted June 26, 2010 Thank you very much for the answers. It's greatly appreciated. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now