Namorek Posted June 10, 2010 Posted June 10, 2010 Hi,How Disable HUD map because Role Play not look radar and Hud
TheRealCow Posted June 10, 2010 Posted June 10, 2010 https://wiki.multitheftauto.com/wiki/ShowPlayerHudComponent
Namorek Posted June 10, 2010 Author Posted June 10, 2010 I was not working My code function hudChanger () showPlayerHudComponent ( source, "radar", false ) end addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger )
dzek (varez) Posted June 10, 2010 Posted June 10, 2010 just put this client-side: showPlayerHudComponent("radar", false)
Namorek Posted June 10, 2010 Author Posted June 10, 2010 just put this client-side: showPlayerHudComponent("radar", false) There is no turn off the HUD radar (is Power ON HUD radar)
dzek (varez) Posted June 10, 2010 Posted June 10, 2010 just put this client-side: showPlayerHudComponent("radar", false) There is no turn off the HUD radar (is Power ON HUD radar) maybe something is turning it on? or maybe you messed something up? put just this ONE line, nothing more as client-side..
Xierra Posted June 11, 2010 Posted June 11, 2010 Here's the way: showPlayerHudComponent("radar", false) This one hides the radar. And showPlayerHudComponent("radar", true) This one shows the radar. So True and False determines if the HUD component shows or not.
TheRealCow Posted June 11, 2010 Posted June 11, 2010 in server-side : function hudChanger () showPlayerHudComponent ( source, "radar", false ) end addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger ) Meta : <meta> <info author="mR|TurboCow" /> <script src="huds.lua" type="server" /> </meta> wiki's one, and tested... it works.. For me
The_Ex Posted June 11, 2010 Posted June 11, 2010 Didn't even put script file in meta? This is getting retarted.
Xierra Posted June 11, 2010 Posted June 11, 2010 Namorek, the first script you put already works. Just make a meta.xml, it's one requirement for every script, if you think it still doesn't work.
Namorek Posted June 11, 2010 Author Posted June 11, 2010 in server-side : function hudChanger () showPlayerHudComponent ( source, "radar", false ) end addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger ) Meta : <meta> <info author="mR|TurboCow" /> <script src="huds.lua" type="server" /> </meta> wiki's one, and tested... it works.. For me Great Thanks Nice Close HUD radar <script src="huds.lua" [color=#FF0000]type="server" />[/color] This is required Nice job. Closed Topic
50p Posted June 12, 2010 Posted June 12, 2010 type="server" is not required if the script is server-side. If script is client-side then type="client" is necessary.
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