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Disable HUD Radar


Namorek

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Posted

I was not working

My code

function hudChanger ()
   showPlayerHudComponent ( source, "radar", false )
end
addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger )

Posted
just put this client-side:
showPlayerHudComponent("radar", false)

There is no turn off the HUD radar (is Power ON HUD radar)

maybe something is turning it on?

or maybe you messed something up?

put just this ONE line, nothing more as client-side..

Posted

Here's the way:

showPlayerHudComponent("radar", false)

This one hides the radar.

And

showPlayerHudComponent("radar", true)

This one shows the radar.

So True and False determines if the HUD component shows or not.

Posted

:lol:

in server-side :

function hudChanger ()
   showPlayerHudComponent ( source, "radar", false ) 
end
addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger )

Meta :

<meta>
<info author="mR|TurboCow" />
<script src="huds.lua" type="server" />
</meta>

wiki's one, and tested... it works.. For me :shock:

Posted

Namorek, the first script you put already works. Just make a meta.xml, it's one requirement for every script, if you think it still doesn't work.

Posted
:lol:

in server-side :

function hudChanger ()
   showPlayerHudComponent ( source, "radar", false ) 
end
addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger )

Meta :

<meta>
<info author="mR|TurboCow" />
<script src="huds.lua" type="server" />
</meta>

wiki's one, and tested... it works.. For me :shock:

Great Thanks Nice Close HUD radar :D

<script src="huds.lua" [color=#FF0000]type="server" />[/color] This is required

Nice job. Closed Topic

Posted

type="server" is not required if the script is server-side. If script is client-side then type="client" is necessary.

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