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Client scripts and server scripts


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Posted

Hello, I am new on MTA, and I don't understand the differense between server-side and client-side scripts. What is the differense between them? For example, what can I do in 'onPlayerSpawn' event and what can't I do in it, and what can I do in 'onClientPlayerSpawn' event, and what I can't.

Posted

Well, I understand this, but I don't understand what's the point of two same events which called when player joins to server, if they do the same thing? Is it because server side scripts can't be in same .lua file with client side script?

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