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Posted

*Can clients crash MTA server?

*If we can manage to create a script like a car spawner in Mods->Resources->Any servers resources, Can we use it?

*How to define a Hitting player and Hit victim in Scripting?

*Can scripts be used in maps?

Please answer these

Posted
*Can clients crash MTA server?

theoretically no, in practice, spawning some vehicles

(via https://wiki.multitheftauto.com/wiki/Vehicle_IDs )

can do it (trains). but you can find/create an application that will restart server on crash. anyway, i've never got a server crash (my server is up from 31 December 2009)

*If we can manage to create a script like a car spawner in Mods->Resources->Any servers resources, Can we use it?

i don't understand your question..

*How to define a Hitting player and Hit victim in Scripting?
-- clientside script
function onDamageHandler(attacker, weapon, bodypart, loss)
-- so now >> attacker << is the Hitting player
-- and >> source << is the Hit victim
end
addEventHandler("onClientPedDamage", getRootElement(), onDamageHandler)

*Can scripts be used in maps?

of course! :)

Posted
*If we can manage to create a script like a car spawner in Mods->Resources->Any servers resources, Can we use it?

No, only scripts that have been downloaded from the server will be executed and if you try to edit an existing Script it will be redownloaded.

Posted
*If we can manage to create a script like a car spawner in Mods->Resources->Any servers resources, Can we use it?

No, only scripts that have been downloaded from the server will be executed and if you try to edit an existing Script it will be redownloaded.

Bummer!

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