dankwow Posted March 30, 2010 Share Posted March 30, 2010 Hi guys, i got a zombie sever and would like to be able to mow them little suckers down carmaggedon style, and maybe sent them flying in the opposite direction, rather than destroying/stopping my car "as much" i have set the car to setVehicleDamageProof, but this still nearly stops my car on impact i am kinda new here, but should be able to create it myself if i can get set off in the right direction, thanks for the help! Link to comment
karlis Posted March 30, 2010 Share Posted March 30, 2010 hmm i think you need integrate check isPedInVehicle in zombies script for it, but be sure slothman(owner of zombies script) allowed to do so Link to comment
Dark Dragon Posted March 30, 2010 Share Posted March 30, 2010 the only way i could think of to achieve this is to onClientRender check if peds are in front of the vehicle and if the vehicle has a certain speed, then set the peds velocity and/or kill them. you'll be busy for a while to make this work perfectly Link to comment
lil Toady Posted March 30, 2010 Share Posted March 30, 2010 Dont we have ped damage/wasted events? Link to comment
Dark Dragon Posted March 30, 2010 Share Posted March 30, 2010 i think that's already too late Link to comment
karlis Posted March 30, 2010 Share Posted March 30, 2010 i say easyest is to edit zombies code, that way zombies dont seek you if youre in vehicle, but then you need slothman's agreement first Link to comment
Dark Dragon Posted March 30, 2010 Share Posted March 30, 2010 how would that help if he wants to smack them away? Link to comment
karlis Posted March 30, 2010 Share Posted March 30, 2010 the problem is that they are heading to you, if they would "igonre" you they wouldnt be so crowdy and anoyiong ------------------------------ other idea: create colshape around car matrix, attach colshape to car, and kill all peds who are not players when they enter the colshape, since in zombie script all dead zobies loose their collisons that would solve stopping problem, then setting their velocity e.g. 2times bigger then car's one Link to comment
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