Faw[Ful] Posted March 26, 2010 Share Posted March 26, 2010 I change the texture in one of my map in MTA with a script attached with the meta.XML what I like to do in MTA 1.03 and its work ok I dont use photoshop, you can see its a paint image ! The problem is I dont know the ID number for each TXD files in gta sa and I just find some in a MTA web server, now I can change the explosive barrel, some ramp and the DD roof, DD roof like in the pictures. I d'ont really understand this part in the script : engineImportTXD(txd, 1631) engineImportTXD(txd, 1632) engineImportTXD(txd, 1633) engineImportTXD(txd, 1634) engineImportTXD(txd, 1655) engineImportTXD(txd2, 1218) engineImportTXD(txd2, 1225) engineImportTXD(txd3, 3458) end what these number mean 1631,1632,1633,1634,1655,1218,1225,3458 how can I know the exact texture is rattached to them? I cant see a number like that in the gta3.img with the imgtool on a TXD file. (TXD file in the gta3.img) Link to comment
SATAN Posted March 26, 2010 Share Posted March 26, 2010 The problem is I dont know the ID number for each TXD files in gta sa txd files dont have IDs what these number mean 1631,1632,1633,1634,1655,1218,1225,3458 those numbers are model/object ids how can I know the exact texture is rattached to them? you can use "MED" to find out which texture belongs to an object I cant see a number like that in the gta3.img with the imgtool on a TXD file. (TXD file in the gta3.img) you can use "MED" or mta to find out object id's Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now