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Custom texture


Faw[Ful]

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I change the texture in one of my map in MTA with a script attached with the meta.XML what I like to do in MTA 1.03 and its work

gtasa2010032609471478.th.png

gtasa2010032609481812.th.png

ok I dont use photoshop, you can see its a paint image xD !

The problem is I dont know the ID number for each TXD files in gta sa and I just find some in a MTA web server, now I can change the explosive barrel, some ramp and the DD roof, DD roof like in the pictures. I d'ont really understand this part in the script :

engineImportTXD(txd, 1631)

engineImportTXD(txd, 1632)

engineImportTXD(txd, 1633)

engineImportTXD(txd, 1634)

engineImportTXD(txd, 1655)

engineImportTXD(txd2, 1218)

engineImportTXD(txd2, 1225)

engineImportTXD(txd3, 3458)

end

what these number mean 1631,1632,1633,1634,1655,1218,1225,3458 how can I know the exact texture is rattached to them?

I cant see a number like that in the gta3.img with the imgtool on a TXD file. (TXD file in the gta3.img)

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The problem is I dont know the ID number for each TXD files in gta sa

txd files dont have IDs

what these number mean 1631,1632,1633,1634,1655,1218,1225,3458

those numbers are model/object ids

how can I know the exact texture is rattached to them?

you can use "MED" to find out which texture belongs to an object

I cant see a number like that in the gta3.img with the imgtool on a TXD file. (TXD file in the gta3.img)

you can use "MED" or mta to find out object id's

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