krgunner Posted February 26, 2010 Share Posted February 26, 2010 Hey , im reporting this here because i couldnt report it in the bug tracker ^^ Anyway , after a while of using the map editor , im not sure if its caused by using duplicate objects alot or what, ive made a video to show the bug in the video i used hay , but the bug seems to appear with fences and barrels spawns ect... That should make it more clear Thanks GuNNeR Link to comment
Dark Dragon Posted February 26, 2010 Share Posted February 26, 2010 the problem here is that you can't have more than 250 objects streamed in at once. and if you read the bug trackers main page you would know why you were unable to post a bug report in the bug tracker: Bug Tracker said: !! IMPORTANT !!BEFORE YOU CAN REPORT YOUR BUGS, YOU NEED TO LOG IN WITH YOUR COMMUNITY.MTASA.COM ACCOUNT AND SELECT THE "NEW ISSUES" PROJECT IN THE DROP DOWN LIST AT YOUR UPPER RIGHT CORNER. NOW PRESS THE NEWLY APPEARED 'REPORT ISSUE' LINK IN THE TOP MENU AND FILL THE FORM, THEN SUBMIT THE REPORT. You shouldn't hope for this limit to ever be bypassed, because this will probably never happen(or at least not in the near future, but you might want to check this). avoid placing too many objects in a small area for now Link to comment
SATAN Posted February 26, 2010 Share Posted February 26, 2010 Quote the problem here is that you can't have more than 250 objects streamed in at once hmmm...if this is really caused by the streamer, then why does the object appears again if you just move the camera a little ..wouldn't it make more since if it would still be invisible since you reached the limit of 250 objects? Link to comment
Dark Dragon Posted February 26, 2010 Share Posted February 26, 2010 the streamer is idle as long as you don't move you camera. it doesn't expect elements to simply appear. once you move the steamer notices that this close and on screen object has higher priority than others which are then streamed out in order to display the more relevant objects Link to comment
SATAN Posted February 26, 2010 Share Posted February 26, 2010 ah ok thanks for making this clear to me Link to comment
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