Azu Posted February 24, 2010 Share Posted February 24, 2010 Is there a step by step guide in getting custom models in MTA? Link to comment
0 SATAN Posted February 25, 2010 Share Posted February 25, 2010 have look at the examples on these wiki pages ... it's actually realy simple https://wiki.multitheftauto.com/wiki/EngineLoadDFF https://wiki.multitheftauto.com/wiki/EngineLoadTXD Link to comment
0 Azu Posted February 25, 2010 Author Share Posted February 25, 2010 What about converting models to DDF and Textures to TXD? Link to comment
0 SATAN Posted February 25, 2010 Share Posted February 25, 2010 if you're using google sketchup (the pro version) to make models get "3ds max" + "KAMS maxscripts" if you're already using 3ds max you'll just need "KAMS maxscripts" this video might help you: (check the video description there is a link to KAMS maxscripts) Link to comment
0 Azu Posted March 14, 2010 Author Share Posted March 14, 2010 Is there like a reference model I can use to get the sizes that should be used to fit the game? Link to comment
0 SATAN Posted March 18, 2010 Share Posted March 18, 2010 if you're using 3dsmax just import an already existing .dff from the gta3.img .. like a vehicle or a building. Link to comment
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Azu
Is there a step by step guide in getting custom models in MTA?
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