local weapFunc = { [26]={nil,0.4},[30]={'ak1',0.2},[31]={'M4',0.15},[29]={'MP5',0.1},[34]={'SNIPER',0.5},[24]={'deagle',0.05},[25]={'Shotgun',0.3},[27]={'Shotgun',0.3} }
local localPlayer = getLocalPlayer ( )
function onClientPlayerWeaponFireFunc(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement )
local x,y,z = getPedWeaponMuzzlePosition ( source )
if(getDistanceBetweenPoints3D(x,y,z,px,py,pz) < 80) then
if weapFunc[weapon] then
if weapFunc[weapon][1] then
playSound3D ( "sounds/"..weapFunc[weapon][1]..".ogg")
end
if(source == localPlayer) then
createExplosion ( x,y,z + 10,12,false,weapFunc[weapon][2],false)
end
end
end
end
addEventHandler ( "onClientPlayerWeaponFire", getRootElement(), onClientPlayerWeaponFireFunc )
This command should play the sound for everyone in range but only the one who shoots hear this sounds.
Question
Deixell
This command should play the sound for everyone in range but only the one who shoots hear this sounds.
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