drifterCZ Posted October 28, 2009 Posted October 28, 2009 hello, I made a script which adds markers to all vehicles. but here is one small problem. Its hard to explain. Blips may work the same way as shops in SinglePlayer. it shows only when they could be placed to a radar - when its on axis which is visible on the radar at that moment. Example on this picture I dont want to see the blip on radar but in this case i want it I hope its possible. please help me if you could. if you dont understand completely, just ask
Dark Dragon Posted October 28, 2009 Posted October 28, 2009 i think createBlip's visible distance parameter could help you, it doesn't do exactly what i assume you to want but it should be fine
drifterCZ Posted October 28, 2009 Author Posted October 28, 2009 i think createBlip's visible distance parameter could help you, it doesn't do exactly what i assume you to want but it should be fine yes, i know. but the radar map is zooming and unzooming due to your actual speed. so its impossible to do it this way. thats the reason why am I asking here.
Dark Dragon Posted October 28, 2009 Posted October 28, 2009 well you'd need to find out how to calculate the radar size and the matching range from the velocity.
drifterCZ Posted October 29, 2009 Author Posted October 29, 2009 well you'd need to find out how to calculate the radar size and the matching range from the velocity. it could be possible... but there isn't easier way?
Dark Dragon Posted October 29, 2009 Posted October 29, 2009 mta doesn't have much control about the mini-map so i guess no.
MOH Posted October 29, 2009 Posted October 29, 2009 Technacially, you can easily do that on the mini-map. Not the f11 one
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