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Server Side Client


karloz

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Hi ive been thinking about this for a while

What about using an special client on the server side as part of the server itself.

This client would have a vision and streaming range for the entire world. This would require the entire world to be loaded.

Everything would be synced in this special client that would be running along with the server.

Intensive syncing between server and this client would be free as they run in the same computer or lan.

this would heavily increase memory and cpu usage for the server, although the client could be tweaked to reduce this as max as posible.

this client would be stripped of everything that is not necesary

only colission required stuff would be keept

it could use a null display driver...

this would highly reduce bandwidth usage as stuff doesnt need to be synced with remote clients

increase security and accuracy as everything is controlled "serverside"

just an idea, i dont even know if its posible

but it would be much more easier to do than this

http://bugs.mtasa.com/view.php?id=3085

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