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Help?


Spider-Vice

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Posted

I made a model and I am trying to get it on game. I made the .lua file with the LoadCOL, DFF, TXD, everything and I think it's correct (I'm a script noob), so if it's not take a look:

col engineLoadCOL ( string :<empirestate>/chrysler_tower.col )
txd engineLoadTXD ( string :<empirestate>/chrysler_tower.txd )
bool engineImportTXD ( chrysler_tower.txd, int 0 )
dff engineLoadDFF ( string :<empirestate>/chrysler_tower.dff, int 0 )

Now I made the meta.xml file with everything as on the Dev Wiki. Now when I start my resource it says it can't parse the meta.xml... Why? And another question, how can I get this ingame (on a position I want) :P

Thanks

Posted

Wtf?

I don't know what that is, but it's not Lua. You should go back to the very beginning and google for some lua tutorials. After that, you can take a look at this guide. http://robhol.net/guide/basics

Good luck.

Do NOT PM ME for help unless invited. - New MTA Script Editor

Scripting help "etiquette": understandable language, relevant code (ALL code if unsure), [Lua] tags, error messages with line numbers. Super simple stuff.

Posted
Nub. That, what you typed is valid syntax. Look at car mods on community...

What're you talking about? There's very little valid syntax there...

Do NOT PM ME for help unless invited. - New MTA Script Editor

Scripting help "etiquette": understandable language, relevant code (ALL code if unsure), [Lua] tags, error messages with line numbers. Super simple stuff.

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