Spider-Vice Posted October 10, 2009 Share Posted October 10, 2009 I made a model and I am trying to get it on game. I made the .lua file with the LoadCOL, DFF, TXD, everything and I think it's correct (I'm a script noob), so if it's not take a look: col engineLoadCOL ( string :<empirestate>/chrysler_tower.col ) txd engineLoadTXD ( string :<empirestate>/chrysler_tower.txd ) bool engineImportTXD ( chrysler_tower.txd, int 0 ) dff engineLoadDFF ( string :<empirestate>/chrysler_tower.dff, int 0 ) Now I made the meta.xml file with everything as on the Dev Wiki. Now when I start my resource it says it can't parse the meta.xml... Why? And another question, how can I get this ingame (on a position I want) Thanks Link to comment
robhol Posted October 10, 2009 Share Posted October 10, 2009 Wtf? I don't know what that is, but it's not Lua. You should go back to the very beginning and google for some lua tutorials. After that, you can take a look at this guide. http://robhol.net/guide/basics Good luck. Link to comment
Spider-Vice Posted October 10, 2009 Author Share Posted October 10, 2009 Wtf?I don't know what that is, but it's not Lua. You should go back to the very beginning and google for some lua tutorials. After that, you can take a look at this guide. http://robhol.net/guide/basics Good luck. Told you I was a nub. Well I just took examples from the wiki, nothing more Link to comment
Orange Posted October 10, 2009 Share Posted October 10, 2009 Nub. That, what you typed is valid syntax. Look at car mods on community... Link to comment
robhol Posted October 10, 2009 Share Posted October 10, 2009 Nub. That, what you typed is valid syntax. Look at car mods on community... What're you talking about? There's very little valid syntax there... Link to comment
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