veronapl Posted September 16, 2009 Share Posted September 16, 2009 (edited) Hi. Sorry for my bad English... I have server 1.0 in linux. Started stealth + map = 0 object! Null new object in only map. Why? Ping is 50-60, no lags, my countr host. In Windows server is all ok. I can play in new object. This is LINUX config: <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>Default MTA Server</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip></serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22005</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>10</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>0</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="stealth" startup="1" protected="0"/> </config> Why linux server is not good (o new object)? Please, help me! Edit: Linux Debian 4.0 Edited September 16, 2009 by Guest Link to comment
MTA Team Blokker_1999 Posted September 16, 2009 MTA Team Share Posted September 16, 2009 0 new object??? Link to comment
veronapl Posted September 16, 2009 Author Share Posted September 16, 2009 0 new object??? <object id="object (studiobld03_laW) (1)" model="5706" interior="0" dimension="0" posX="-1299.0739746094" posY="-4.4965515136719" posZ="13.115226745605" rotX="0" rotY="0" rotZ="0" /> <object id="object (studiobld03_laW) (2)" model="5706" interior="0" dimension="0" posX="-1264.6895751953" posY="-120.95494842529" posZ="17.36075592041" rotX="0" rotY="0" rotZ="0" /> <object id="object (studiobld03_laW) (3)" model="5706" interior="0" dimension="0" posX="-1303.349609375" posY="-9.452675819397" posZ="13.065226554871" rotX="0" rotY="0" rotZ="0" /> <object id="object (studiobld03_laW) (4)" model="5706" interior="0" dimension="0" posX="-1325.4000244141" posY="-4.4961695671082" posZ="3.0699999332428" rotX="0" rotY="318.31506347656" rotZ="0" /> <object id="object (studiobld03_laW) (5)" model="5706" interior="0" dimension="0" posX="-1338.5920410156" posY="-7.6425061225891" posZ="13.065226554871" rotX="0" rotY="0" rotZ="270" /> ...... Windows server - all is good Linux server - map is empty Why? Edit: Problem in all maps (sth, race, dm ...). Why?! Reinstall server not help. http://img22.imageshack.us/i/wtfyz.jpg/ start = go to water and dead Link to comment
veronapl Posted September 17, 2009 Author Share Posted September 17, 2009 very please, helmp me! I download this server: http://linux.multitheftauto.com/generic.htm Server is work, i can play in server, also not maps All is ok, object not. Why? I price 30$ from server! My game host says "this is problem, samp is ok". I reinstall server 3x, not help Why server in Debian 4.0 not work?!! Link to comment
MTA Team Blokker_1999 Posted September 17, 2009 MTA Team Share Posted September 17, 2009 download this package : http://linux.multitheftauto.com/dl/mta-1.0r3.tar.gz and try again. When the server starts it should report itself as version 1.0r3 and not 1.0 . It should be fixed then. Link to comment
veronapl Posted September 17, 2009 Author Share Posted September 17, 2009 Very very thanks! Work! Link to comment
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