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veronapl

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Everything posted by veronapl

  1. Witam. Piszę w tym dziale a nie ogólny, gdyż wiem że jest wielu świetnych polskich programistów, jak nie najlepszych Kiedyś trochę grzebałem w pawno potem lua na własnych serwerach, i po długiej przerwie postanowiłem założyć serwerek mini gier, ale nie jakiś terrorystów i antyterrorystów bo to wszędzie można znaleźć ale mody zmieniane za każdym razem jak ktoś wygra, czyli bardzo szybko m.in Hay, Fallout (czy jakoś tak, to na spadające szyby) i inne takie, oraz stworzone specialnie na ten serwer czyli Mario. Jakby ktoś chciał pomóc w tworzeniu serwera to zapraszam, opłacam ja (postawione w Łodzi, 32 sloty). Ale do rzeczy. Tworzenie od 0 mi się nie bardzo widzi, zawsze przerabiałem inne skrypty pod własne oczekiwania. Więc czy jest coś jak Race tylko mniejsze, bez aut aby biegali ludzie do mety? Race jest jak dla mnie za duże do przeróbek. Jeśli nie ma czegoś takiego to jakieś pomysły co do zasady działania skoro będę musiał robić od zera z niezbyt wielkimi umiejętnościami? Na razie mam to rozplanowane to Mario tak że wszyscy lądują na starcie, wysoko w niebie, odliczanie i wszyscy biegną (z włączonym ghostmode) na przód. Teren będzie jak w mario i innych przybudówkach, czyli skakanie, ruchome obiekty i takie tam, na pewno każdy potrafi sobie to wyobrazić. W tle muzyczka z mario. Co o tym myślicie? Więc podsumowując - jest jakiś prosty skrypt który można przerobić pod mario (oczywiście podając na serwerze pierwotnego autora),jak nie to czy ma ktoś jakieś kody / pomysły co do tego, ktoś doświadczony chciałby pomóc , jakie są wasze opinie na temat takiego serwera (ma to sens)? Pozdrawiam PS sory że się tak rozpisałem ale tak już mam....
  2. veronapl

    Beach Party

    Very nice video and map! Edit: And logo
  3. Hi. This is my first map for MTA, for drifters. Download and other screens: https://community.multitheftauto.com/index.php?p=resources&s=details&id=550 Please comments Bye Bye
  4. Sorry for very bad English! Hi. I need package for Linux Debian 4.0, mta 1.0. This is package http://linux.multitheftauto.com/deb4.htm is not 1.0 This is bug and comment: http://bugs.mtasa.com/view.php?id=4985 I not have Linux in computer. Anyone compiled server with MTA 1.0 for me? Pleas, help me!
  5. I know where that problem is repair? sorry bad English
  6. Sorry for double post. This is important message. I have install old mta debian 4.0 server. Server adden in server browser, but in server not objects Install new version 1.0r3 - maps is ok, but not addet in server browser! Server added to game-monitor http://www.game-monitor.com/mta_GameSer ... erona.html , but not added to brovse servers. Only added to favorites, but bugs: http://img197.imageshack.us/img197/7761/lolmyv.jpg (but server working) not working versions (sorry for bad english) client - server? Why ot added in server browser? This is important mta bug? When repair? Please, help!
  7. Hi. Sorry for bad English. I have this server http://linux.multitheftauto.com/dl/mta-1.0r3.tar.gz . Server is not visible in server browser and game-monitor. I have this code in config: <ase>1</ase> In console is all ok: Why not visible? In windows server is ok. http://www.game-monitor.com/mta_GameSer ... /test.html Added in game monitor, not added in server browser. Why? ---bugtracker--- http://bugs.mtasa.com/view.php?id=4985
  8. very please, helmp me! I download this server: http://linux.multitheftauto.com/generic.htm Server is work, i can play in server, also not maps All is ok, object not. Why? I price 30$ from server! My game host says "this is problem, samp is ok". I reinstall server 3x, not help Why server in Debian 4.0 not work?!!
  9. <object id="object (studiobld03_laW) (1)" model="5706" interior="0" dimension="0" posX="-1299.0739746094" posY="-4.4965515136719" posZ="13.115226745605" rotX="0" rotY="0" rotZ="0" /> <object id="object (studiobld03_laW) (2)" model="5706" interior="0" dimension="0" posX="-1264.6895751953" posY="-120.95494842529" posZ="17.36075592041" rotX="0" rotY="0" rotZ="0" /> <object id="object (studiobld03_laW) (3)" model="5706" interior="0" dimension="0" posX="-1303.349609375" posY="-9.452675819397" posZ="13.065226554871" rotX="0" rotY="0" rotZ="0" /> <object id="object (studiobld03_laW) (4)" model="5706" interior="0" dimension="0" posX="-1325.4000244141" posY="-4.4961695671082" posZ="3.0699999332428" rotX="0" rotY="318.31506347656" rotZ="0" /> <object id="object (studiobld03_laW) (5)" model="5706" interior="0" dimension="0" posX="-1338.5920410156" posY="-7.6425061225891" posZ="13.065226554871" rotX="0" rotY="0" rotZ="270" /> ...... Windows server - all is good Linux server - map is empty Why? Edit: Problem in all maps (sth, race, dm ...). Why?! Reinstall server not help. http://img22.imageshack.us/i/wtfyz.jpg/ start = go to water and dead
  10. Hi. Sorry for my bad English... I have server 1.0 in linux. Started stealth + map = 0 object! Null new object in only map. Why? Ping is 50-60, no lags, my countr host. In Windows server is all ok. I can play in new object. This is LINUX config: <config> <!-- This parameter specifies the name the server will be visible as in the ingame server browser and on Game-Monitor. It is a required parameter. --> <servername>Default MTA Server</servername> <!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only needed for professional servers and should be left blank otherwise. This parameter specifies the IP to use for servers that have multiple IP addresses. If left blank, it will default to server's standard local IP address. --> <serverip></serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It is a required parameter. --> <serverport>22005</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It is a required parameter. --> <maxplayers>10</maxplayers> <!-- This parameter specifies whether the builtin http server will be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>0</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It is a required parameter if <httpserver> is set to 1. --> <httpport>22005</httpport> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Otherwise they will download them directly from the server. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- This parameter allows you to disable LAN broadcasting. --> <donotbroadcastlan>0</donotbroadcastlan> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- This parameter specifies the location and name of the Access Control List settings file. If left blank, server will use acl.xml file, located in the same folder as this configuration file. --> <acl>acl.xml</acl> <!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the server frames limit. Minimum value: 25, default: 36. --> <fpslimit>36</fpslimit> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module src="sample_win32.dll"/> --> <!-- <module src="sample_linux.so"/> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="helpmanager" startup="1" protected="0"/> <resource src="joinquit" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="parachute" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <!-- play is the default freeroam gamemode. Remove the following line to prevent it from starting. --> <resource src="stealth" startup="1" protected="0"/> </config> Why linux server is not good (o new object)? Please, help me! Edit: Linux Debian 4.0
  11. No. Ahh ok, thanks for help!!!
  12. True. My object work!!! Texture, model and col work! Very very thanks 50p and Subenji99! True Press /ob - model white, press /ob - model white, press /ob - texture in model, /ob - model white, /ob - texture.... -//- .... How to fix it? This is possible? Pleas help
  13. addCommandHandler( "ob", function( ) outputChatBox ( "test" ) dff = engineLoadDFF( "zam.dff", 0 ) txd = engineLoadTXD( "zam.txd", 0 ) col = engineLoadCOL( "zam.col", 0 ) engineImportTXD( txd, 17520 ) engineReplaceCOL( col, 17520 ) engineReplaceModel( dff, 17520 ) createObject ( 17520, 2462.79, -1784.22, 46.545, 0, 0, 0 ) outputChatBox ( "test" ) end ) DFF: Visible (ON) Col: ON Texture: Not Visible (OFF, model is white) 20x restart command, restart resource, not help
  14. Ahh model is white again Restart resource not help. Model is white, old collision: addCommandHandler( "ob", function( ) outputChatBox ( "test" ) dff = engineLoadDFF( "zam.dff", 0 ) txd = engineLoadTXD( "zam.txd", 17520 ) col = engineLoadCOL( "zam.col", 17520 ) engineReplaceModel( dff, 17520 ) engineImportTXD( txd, 17520 ) engineReplaceCOL( col, 17520 ) createObject ( 17520, 2462.79, -1784.22, 46.545, 0, 0, 0 ) outputChatBox ( "test" ) end )
  15. addCommandHandler( "ob", function( ) outputChatBox ( "test" ) txd = engineLoadTXD( "frankiesbase.txd" ) dff = engineLoadDFF( "franksclb02.dff", 17520 ) col = engineLoadCOL( "indust.col" ) engineImportTXD( txd, 17520 ) engineReplaceModel( dff, 17520 ) engineReplaceCOL( col, 17520 ) createObject ( 17520, 2462.79, -1784.22, 46.545, 0, 0, 0 ) This code create news obejct, and replace old object Why not texture (objects is white) and not collision?
  16. addCommandHandler( "ob", function( ) outputChatBox ( "test" ) txd = engineLoadTXD( "frankiesbase.txd" ) dff = engineLoadDFF( "franksclb02.dff", 0 ) col = engineLoadCOL( "indust.col" ) createObject ( dff, 2462.79, -1784.22, 46.545, 0, 0, 0 ) outputChatBox ( "test" ) end ) This is don't working Not created object.
  17. Hi. Sorry, not speak English. I can't replace building model in MTA. In single player (add to gta3.img and ipl file) is all good. In mta is not working This is code: addCommandHandler( "ob", function( ) outputChatBox ( "test!" ) txd = engineLoadTXD( "frankiesbase.txd" ) dff = engineLoadDFF( "franksclb02.dff", 0 ) col = engineLoadCOL( "indust.col" ) engineImportTXD( txd, 17520 ) engineReplaceModel( dff, 17520 ) engineReplaceCOL( col, 17520 ) outputChatBox ( "test!" ) end ) <meta> <info author="ver" version="1.2" type="script" name="ver" /> <script src="server.lua" type="client" /> <file src="franksclb02.dff" /> <file src="frankiesbase.txd" /> <file src="indust.col" /> </meta> All 3 files in script archive. 0 errors and warning in console. This is video: http://www.youtube.com/watch?v=xp_wY4tSIa4 Old model, old texture, not collision... Why? Help
  18. How put in map editor?
  19. veronapl

    New objects

    Hi. I not speak English, sorry I want new objects in my mta:dm server. I convert 5 objects GTA3 to GTASA. This objects not be in default SA map (ipl and ide) and img archive (5 x new dff, txd and col). How put NEW OBJECTS in mta map editor and server? This is possible ? Polish: Mam kilka obiektów przekonwertowanych z GTA3. Nie sa nigdzie postawione, ani dostępne w grze, wiec musze dodać je do gry, lecz jak je postawic na serwerze, tak by kazdy mial te nowe obiekty (w lua), a nie jedynie ja w .ipl? Wiem że mozna zamieniac obiekty na inne, ale czy idzie dodac nowe? Very pleas, help me Good bye
  20. veronapl

    Ped fire

    Gamesnert, not repair script Rotation Legs is ok, rotation torso is bad Why? 4nd video https://www.youtube.com/watch?v=sh5xOVBF93I
  21. veronapl

    Ped fire

    Sorry, Your code not repair script. This is next Video: https://www.youtube.com/watch?v=MF7OZOg191I
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