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Compiling CodeBlocks w/ MinGW


Eleventeen

Question

Posted

I changed some stuff, imported the SLN project into codeblocks and I got a truckload of errors. All I want to do is remove the radio from the game. That is all.

If somebody could save me the effort of fixing this, downloading the DX SDK and just disable the radio for me, please, do so.

5 answers to this question

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Posted

The radio actually lags my computer.

||=== pcre, Release Win32 ===|
Release Win32\pcrecpp.o:pcrecpp.cc:(.text+0x20)||undefined reference to `__imp__pcre_config'|
Release Win32\pcrecpp.o:pcrecpp.cc:(.text+0x11b)||undefined reference to `__imp__pcre_exec'|
Release Win32\pcrecpp.o:pcrecpp.cc:(.text+0x190)||undefined reference to `__imp__pcre_fullinfo'|
Release Win32\pcrecpp.o:pcrecpp.cc:(.text+0x1abf)||undefined reference to `__imp__pcre_compile'|
Release Win32\pcrecpp.o:pcrecpp.cc:(.text+0x1bc8)||undefined reference to `__imp__pcre_compile'|
Release Win32\pcrecpp.o:pcrecpp.cc:(.text+0x1e24)||undefined reference to `__imp__pcre_free'|
Release Win32\pcrecpp.o:pcrecpp.cc:(.text+0x1e39)||undefined reference to `__imp__pcre_free'|
Release Win32\pcreposix.o:pcreposix.c:(.text+0xec)||undefined reference to `__imp__pcre_free'|
Release Win32\pcreposix.o:pcreposix.c:(.text+0x161)||undefined reference to `__imp__pcre_compile2'|
Release Win32\pcreposix.o:pcreposix.c:(.text+0x194)||undefined reference to `__imp__pcre_info'|
Release Win32\pcreposix.o:pcreposix.c:(.text+0x288)||undefined reference to `__imp__pcre_exec'|
||=== Build finished: 11 errors, 0 warnings ===|

Darn, MTA uses keywords like '__super' which are not supported in GCC. Yay, now I have to dish money out to compile something. Can somebody do this for me?

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Posted

Go to single player and set radio volume to 0 (the same thing may or may not happen with MTA's setting). This doesnt simply play radio with no sound - it fully turns off radio. This is probably a much better solution to the problem.

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