Slothman Posted January 24, 2010 Author Share Posted January 24, 2010 you have to add a zlimit to the map xml. put this in the settings part of the meta.xnl in your map resource Link to comment
Slothman Posted January 24, 2010 Author Share Posted January 24, 2010 you have to add a zlimit to the map xml. put this in the settings part of the meta.xnl in your map resource Link to comment
velkarumpali Posted January 24, 2010 Share Posted January 24, 2010 Yep I did that too Link to comment
velkarumpali Posted January 24, 2010 Share Posted January 24, 2010 Yep I did that too Link to comment
Slothman Posted January 24, 2010 Author Share Posted January 24, 2010 could you post the meta.xml file? from the problem your telling me that still seems the most likely cause. I cant think of any other reasons why it would only work once another map is started as well. Link to comment
Slothman Posted January 24, 2010 Author Share Posted January 24, 2010 could you post the meta.xml file? from the problem your telling me that still seems the most likely cause. I cant think of any other reasons why it would only work once another map is started as well. Link to comment
velkarumpali Posted January 24, 2010 Share Posted January 24, 2010 Here <meta> <info type="map" version="1.0.0" /> <map src="zvelka.map" dimension="0" /> <settings> <setting name="#maxplayers" value="[ 128 ]" /> <setting name="#respawn_time" value="[ 10 ]" /> <setting name="#gamespeed" value="[ 1 ]" /> <setting name="#frag_limit" value="[ 10 ]" /> <setting name="#minplayers" value="[ 0 ]" /> <setting name="#spawn_weapons" value='[ "22:100" ]' /> <setting name="#gravity" value="[ 0.008000 ]" /> <setting name="#waveheight" value="[ 0 ]" /> <setting name="#time_limit" value="[ 600 ]" /> <setting name="#locked_time" value="[ false ]" /> <setting name="#weather" value="[ 4 ]" /> <setting name="#Zlimit" value="[70]" /> <setting name="#time" value="0:0" /> </settings> </meta> Link to comment
Slothman Posted January 24, 2010 Author Share Posted January 24, 2010 well I'm out of ideas. if your willing to pm me the whole map resource, ill take a look as to why the script doesnt like it. Link to comment
Slothman Posted January 24, 2010 Author Share Posted January 24, 2010 well I'm out of ideas. if your willing to pm me the whole map resource, ill take a look as to why the script doesnt like it. Link to comment
velkarumpali Posted January 24, 2010 Share Posted January 24, 2010 Thanks, but no need, finally got it work, by adding gamemodes="cdm" in meta file Link to comment
velkarumpali Posted January 24, 2010 Share Posted January 24, 2010 Thanks, but no need, finally got it work, by adding gamemodes="cdm" in meta file Link to comment
Deixell Posted January 25, 2010 Share Posted January 25, 2010 You could made this gamemode similar to left4dead game. Zombies run not walk around; safehouse where you can get ammo,weapons,medkit,granades,molotovs and zombies cant get inside if door is closed; special zombies:smoker(graps a player with his tongue and starts to pull him damaging him,he only get of when you shoot his tongue),boomer(spits on player so he cant see anything for a few sec),hunter(jumps on player,hit him on ground and starts hiting him and if other player wont help you, you will die),tank(very strong zombie that throw heavy obejcts at players, one punch throw player away, he have very much health). If you ever played this game you should understand what i meen. Sorry for my bad english Link to comment
Deixell Posted January 25, 2010 Share Posted January 25, 2010 You could made this gamemode similar to left4dead game. Zombies run not walk around; safehouse where you can get ammo,weapons,medkit,granades,molotovs and zombies cant get inside if door is closed; special zombies:smoker(graps a player with his tongue and starts to pull him damaging him,he only get of when you shoot his tongue),boomer(spits on player so he cant see anything for a few sec),hunter(jumps on player,hit him on ground and starts hiting him and if other player wont help you, you will die),tank(very strong zombie that throw heavy obejcts at players, one punch throw player away, he have very much health). If you ever played this game you should understand what i meen. Sorry for my bad english Link to comment
WallMart Posted January 25, 2010 Share Posted January 25, 2010 You could made this gamemode similar to left4dead game. Zombies run not walk around; safehouse where you can get ammo,weapons,medkit,granades,molotovs and zombies cant get inside if door is closed; special zombies:smoker(graps a player with his tongue and starts to pull him damaging him,he only get of when you shoot his tongue),boomer(spits on player so he cant see anything for a few sec),hunter(jumps on player,hit him on ground and starts hiting him and if other player wont help you, you will die),tank(very strong zombie that throw heavy obejcts at players, one punch throw player away, he have very much health). If you ever played this game you should understand what i meen. Sorry for my bad english read the other posts in this thread, left4dead zombies wont be made.... Link to comment
WallMart Posted January 25, 2010 Share Posted January 25, 2010 You could made this gamemode similar to left4dead game. Zombies run not walk around; safehouse where you can get ammo,weapons,medkit,granades,molotovs and zombies cant get inside if door is closed; special zombies:smoker(graps a player with his tongue and starts to pull him damaging him,he only get of when you shoot his tongue),boomer(spits on player so he cant see anything for a few sec),hunter(jumps on player,hit him on ground and starts hiting him and if other player wont help you, you will die),tank(very strong zombie that throw heavy obejcts at players, one punch throw player away, he have very much health). If you ever played this game you should understand what i meen. Sorry for my bad english read the other posts in this thread, left4dead zombies wont be made.... Link to comment
Slothman Posted January 27, 2010 Author Share Posted January 27, 2010 it is my firmly held belief that zombies should never do the following: -run -leap 20 feet -possess a magic tentacle tounge -turn giant -defeat ash williams -drive a zombie could concievably however: -shoot a gun (but not aim) -speak very poorly "braiiiiiins" -do the thriller dance (not possible in mta) -swim one thing that iv'e already implemented in the script as far as "super zombies" goes is that all zombies that wear helmets cannot be headshot (kinda makes sense in a way, doesnt it?) Link to comment
Slothman Posted January 27, 2010 Author Share Posted January 27, 2010 it is my firmly held belief that zombies should never do the following: -run -leap 20 feet -possess a magic tentacle tounge -turn giant -defeat ash williams -drive a zombie could concievably however: -shoot a gun (but not aim) -speak very poorly "braiiiiiins" -do the thriller dance (not possible in mta) -swim one thing that iv'e already implemented in the script as far as "super zombies" goes is that all zombies that wear helmets cannot be headshot (kinda makes sense in a way, doesnt it?) Link to comment
Deixell Posted January 27, 2010 Share Posted January 27, 2010 I didn't read all 9 pages, too much Link to comment
Deixell Posted January 27, 2010 Share Posted January 27, 2010 I didn't read all 9 pages, too much Link to comment
WallMart Posted January 27, 2010 Share Posted January 27, 2010 I didn't read all 9 pages, too much lol just take the time for it, i read them all Link to comment
WallMart Posted January 27, 2010 Share Posted January 27, 2010 I didn't read all 9 pages, too much lol just take the time for it, i read them all Link to comment
velkarumpali Posted January 28, 2010 Share Posted January 28, 2010 Can you add my zbase map on the list? https://community.multitheftauto.com/index.html?p ... ils&id=568 Link to comment
Slothman Posted January 30, 2010 Author Share Posted January 30, 2010 no, thank you for making it anyone else got a map to add to the list? Link to comment
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