Krom Posted January 25, 2009 Share Posted January 25, 2009 I've been searching for anyone already asked my question, but found nothing, so here's it. I was very happy when discovered that MTA game world doesn't have any limits along the X and Y axes (like SA-MP has), but I'd be 10 times more happy if MTA Team guys could remove the Z axe limit as well (that one which kicks you down when you achieve the altitude of 800 units). I know, this is not so highly important thing to deal with immidiatelly, still could you tell me if there's at least a possibility of removing that "roof". Of course, there're interiors above as far as I know, but aren't they in different dimensions and so on? Hope anybody can give me a nice answer Link to comment
Beethoven Posted January 25, 2009 Share Posted January 25, 2009 I dont think you can remove that, maybe is a colshape usefull. Link to comment
Mr.Hankey Posted January 25, 2009 Share Posted January 25, 2009 I've never heard of a height limit and my screen proofs that it doesn't exist here. Edit: Oh wait are you talking about the point where helicopters and planes are not gaining any height anymore? If so it's a GTA limit so it might not be that easy to remove it. Link to comment
Krom Posted January 25, 2009 Author Share Posted January 25, 2009 Edit: Oh wait are you talking about the point where helicopters and planes are not gaining any height anymore? If so it's a GTA limit so it might not be that easy to remove it. Exactly. Link to comment
darkdreamingdan Posted January 25, 2009 Share Posted January 25, 2009 Its definitely possible, its a matter of cracking the opcode. Bear in mind (afaik) different vehicles may have different height limits. For example the jetpack doesnt have a Z height limit, rather its a distance from the ground limit. Link to comment
Krom Posted January 26, 2009 Author Share Posted January 26, 2009 Mainly I'm talking about aircrafts, well only about aircrafts. All of them (planes and helicopters) are strictly limited in their abilitiy to climb above 800 units (metres?). Sometimes it can be avoided by applying some Z-velocity or playing with gravity, so after fighting your plane "gives up" eventually and allows you to keep flying higher in normal way, even throttle returns under your control. But the very first attempt to use your control surfaces at full power makes you feel like a stone: falling down, unable to level-off. I guess it's possible to script a "flight model", that will deal with velocities, angular velocities, gravity, angles of attack etc, taking to account what I've said just above... However tweaking the "height limit" itself could save me from such a headache Talidan, you've suggested me once to report about some xml function that doesn't do what it should, thanks for the advise; do I need to report this one now, or the feature is kinda "useless" and there're no chances to see it implemented in further versions of MTA, or maybe that can be done by myself or whatever..? Rephrasing somebody says "Sky is not a limit", I have to say "It is". Link to comment
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