Beethoven Posted January 12, 2009 Share Posted January 12, 2009 Hello, I am creating a underground base with as maze in mta:sa, I need 2 things: If u enter /HQ in The chatbox, you will go to -2143, -1307, 40. (how to script this) And, a interior marker at -1244.7277, -1295.6304, 78.2503 (x,y,z), That does the same. When its finished, i will post the whole script, you will love it Link to comment
Gamesnert Posted January 12, 2009 Share Posted January 12, 2009 Request 1: setElementPosition will do the job. Request 2: Add an extra line in Interiors resource which makes that marker. Both somewhat the easiest way to do it. Link to comment
Beethoven Posted January 12, 2009 Author Share Posted January 12, 2009 Thank you. If i add a line: will there be a marker? Link to comment
Beethoven Posted January 13, 2009 Author Share Posted January 13, 2009 this would be my first, not copy-pasted script: function warptoHQ ( commandName ) setElementPosition ( getLocalPlayer(), -2143, -1207, 40 ) end addCommandHandler ( "HQ", warptoHQ ) is it right? Link to comment
50p Posted January 13, 2009 Share Posted January 13, 2009 this would be my first, not copy-pasted script:function warptoHQ ( commandName ) setElementPosition ( getLocalPlayer(), -2143, -1207, 40 ) end addCommandHandler ( "HQ", warptoHQ ) is it right? I would work if it was client-side. Link to comment
Beethoven Posted January 13, 2009 Author Share Posted January 13, 2009 Im little noobish, make it client-side in the meta? Link to comment
Vivalavido Posted January 13, 2009 Share Posted January 13, 2009 Im little noobish, make it client-side in the meta? <meta> <script src="filename.lua" type="client" /> </meta> Link to comment
Beethoven Posted January 13, 2009 Author Share Posted January 13, 2009 Yeah, thanks. Wat's the difference b'tween server and client-side??? Link to comment
50p Posted January 14, 2009 Share Posted January 14, 2009 Yeah, thanks.Wat's the difference b'tween server and client-side??? http://development.mtasa.com/index.php? ... de_scripts IT'S ON THE MAIN PAGE OF THE WIKI! WIKI KNOWS ANSWERS TO 99% OF YOUR QUESTIONS. Link to comment
Beethoven Posted January 14, 2009 Author Share Posted January 14, 2009 (edited) Heres the final script: (client-side) createObject ( 16095, -2147.178711, -1298.149658, 76.795715, 0.0000, 0.0000, 226.8915 ) createObject ( 14576, -2144.021240, -1330.221436, 46.525002 ) createObject ( 2395, -2138.370850, -1345.854614, 46.684868, 0.0000, 0.0000, 269.7592 ) createObject ( 14592, -2122.293701, -1336.188843, 57.844345, 0.0000, 0.0000, 270.7223 ) createObject ( 4885, -2129.660645, -1412.135620, 51.201294, 0.0000, 2.5783, 111.7267 ) createObject ( 8357, -2153.385742, -1580.119629, 46.516701 ) createObject ( 974, -2162.618896, -1475.689209, 48.828789 ) createObject ( 974, -2152.879883, -1480.744019, 48.836601 ) createObject ( 974, -2169.317139, -1475.621826, 48.828789 ) createObject ( 974, -2163.895020, -1482.156006, 48.828789 ) createObject ( 974, -2172.549316, -1478.966187, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2172.404297, -1485.674316, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2160.506836, -1485.489258, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2169.028076, -1488.960449, 48.828789 ) createObject ( 974, -2156.182373, -1480.808228, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2157.138184, -1488.710571, 48.828789 ) createObject ( 974, -2172.320557, -1492.282715, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2172.244385, -1498.934814, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2162.961914, -1495.630249, 48.828789 ) createObject ( 974, -2166.221924, -1498.928101, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2153.814697, -1491.979736, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2153.693115, -1498.558228, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2159.567383, -1498.997803, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2153.555420, -1505.013062, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2156.812012, -1508.296143, 48.828789 ) createObject ( 974, -2163.494629, -1508.297729, 48.828789 ) createObject ( 974, -2166.466064, -1505.049927, 48.836597, 0.0000, 0.0000, 83.3653 ) createObject ( 974, -2172.127441, -1505.573730, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2172.020264, -1512.146729, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2168.635986, -1515.452393, 48.828789 ) createObject ( 974, -2161.957031, -1515.449829, 48.836601 ) createObject ( 974, -2149.226074, -1515.436890, 48.828789 ) createObject ( 974, -2150.441895, -1488.752808, 48.828789 ) createObject ( 974, -2152.781982, -1484.148315, 48.836601 ) createObject ( 974, -2146.102295, -1484.171021, 48.828789 ) createObject ( 974, -2139.461426, -1484.177246, 48.828789 ) createObject ( 974, -2142.791504, -1491.852905, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2136.092285, -1487.472046, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2135.960205, -1494.123657, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2135.844238, -1500.686890, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2142.726563, -1495.170776, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2139.198975, -1504.024414, 48.836601 ) createObject ( 974, -2146.000732, -1498.442139, 48.828789 ) createObject ( 974, -2147.103760, -1492.023193, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2149.276367, -1501.675049, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2150.194092, -1508.266113, 48.828789 ) createObject ( 974, -2143.576660, -1508.270752, 48.828789 ) createObject ( 974, -2142.619385, -1515.454346, 48.849880 ) createObject ( 974, -2136.933105, -1508.295654, 48.828789 ) createObject ( 974, -2135.713623, -1507.324829, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2135.622803, -1511.526733, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2135.505127, -1517.991699, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2158.562012, -1518.784912, 48.836601, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2152.450928, -1518.693604, 48.836601, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2139.232910, -1518.790161, 48.836601, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2149.044434, -1521.964111, 48.836597 ) createObject ( 974, -2158.434326, -1525.262939, 48.836597, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2148.851563, -1528.314331, 48.836601 ) createObject ( 974, -2142.235352, -1528.275513, 48.836601 ) createObject ( 974, -2139.054443, -1525.305664, 48.836597, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2152.072266, -1531.571289, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2161.689209, -1528.583496, 48.836601 ) createObject ( 974, -2161.594482, -1535.191772, 48.828789 ) createObject ( 974, -2170.900879, -1531.650391, 48.836601, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2158.207764, -1538.381104, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2170.772705, -1538.163818, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2170.655273, -1544.709351, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2171.002197, -1525.000732, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2171.138916, -1518.770508, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2165.071777, -1525.226685, 48.836601, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2135.303711, -1524.542725, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2135.151123, -1531.146729, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2135.010254, -1537.681152, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2142.226563, -1533.803833, 48.836597 ) createObject ( 974, -2145.490967, -1537.073120, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2138.819336, -1537.090454, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2138.654541, -1543.631714, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2134.896729, -1543.740845, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2151.948486, -1538.149292, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2151.772461, -1544.685669, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2155.281738, -1535.193726, 48.828789 ) createObject ( 974, -2167.268555, -1547.927124, 48.828789 ) createObject ( 974, -2160.552979, -1547.883423, 48.828789 ) createObject ( 974, -2154.989258, -1547.955933, 48.828789 ) createObject ( 974, -2145.375488, -1543.550537, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2141.944336, -1546.894165, 48.828789 ) createObject ( 974, -2151.641846, -1551.226440, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2148.272705, -1554.497559, 48.828789 ) createObject ( 974, -2141.556396, -1554.479248, 48.828789 ) createObject ( 974, -2135.303955, -1546.924194, 48.828789 ) createObject ( 974, -2133.585449, -1550.135010, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2133.501709, -1556.768311, 48.836601, 0.0000, 0.0000, 90.2408 ) createObject ( 974, -2138.180664, -1557.803955, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 8357, -2152.511963, -1575.463501, 51.078529, 0.0000, 179.6224, 0.0000 ) createObject ( 3265, -2141.298584, -1297.183716, 76.959885, 0.0000, 0.0000, 120.3212 ) createObject ( 3265, -2146.355957, -1290.218018, 76.973999, 0.0000, 0.0000, 158.9961 ) createObject ( 3264, -2142.152344, -1289.630371, 76.900826, 0.0000, 0.0000, 129.7751 ) createObject ( 3262, -2145.898193, -1293.931885, 76.972572, 0.0000, 0.0000, 130.6344 ) createObject ( 1233, -2139.349854, -1297.284668, 78.533974, 0.0000, 0.0000, 117.7429 ) createObject ( 974, -2153.285400, -1478.990112, 48.836842, 0.0000, 0.0000, 332.4980 ) createObject ( 974, -2138.036133, -1564.389404, 48.828789, 0.0000, 0.0000, 91.1002 ) createObject ( 974, -2134.625732, -1567.686279, 48.828789 ) createObject ( 5772, -2105.407227, -1568.379150, 43.692516, 0.0000, 0.0000, 178.7629 ) createObject ( 6249, -2099.247559, -1453.128906, 37.326603, 0.0000, 0.0000, 88.5220 ) createObject ( 2792, -2095.622314, -1486.816772, 39.588158 ) createObject ( 17472, -2091.528320, -1377.877075, 29.117889 ) createObject ( 4012, -2096.102295, -1660.269409, 36.605320 ) createObject ( 4012, -2126.062744, -1659.676514, 36.769466, 0.0000, 89.3814, 0.0000 ) createObject ( 4012, -2089.837646, -1677.976563, 39.070980, 0.0000, 92.8191, 94.5380 ) createObject ( 4012, -2062.178467, -1641.169189, 45.232197, 0.0000, 91.9597, 180.4820 ) createObject ( 4012, -2096.170166, -1653.555664, 65.421082, 0.0000, 176.1849, 178.7632 ) createObject ( 4012, -2092.443359, -1622.832764, 73.847755, 0.0000, 266.3215, 87.6625 ) createObject ( 974, -2079.417480, -1621.188477, 39.304935, 0.0000, 0.0000, 356.5623 ) createObject ( 974, -2086.113281, -1620.870361, 39.304935, 0.0000, 0.0000, 356.5623 ) createObject ( 974, -2092.674805, -1620.520386, 39.304935, 0.0000, 0.0000, 356.5623 ) createObject ( 974, -2072.837158, -1621.558105, 39.383396, 0.0000, 0.0000, 356.5623 ) createObject ( 974, -2066.188477, -1621.958252, 39.353191, 0.0000, 0.0000, 356.5623 ) createObject ( 974, -2063.846924, -1622.032593, 44.726871, 0.0000, 0.0000, 356.5623 ) createObject ( 974, -2062.654297, -1622.129639, 50.001801, 0.0000, 0.0000, 356.5623 ) createObject ( 974, -2064.595215, -1622.043457, 39.277100, 0.0000, 0.0000, 356.5623 ) createObject ( 974, -2122.765381, -1623.215942, 67.086029, 89.3814, 52.4256, 132.3533 ) createObject ( 974, -2116.141113, -1622.770874, 67.137672, 89.3814, 52.4256, 132.3533 ) createObject ( 974, -2110.766357, -1620.613159, 39.307983 ) createObject ( 974, -2117.077393, -1620.572266, 39.310005, 0.0000, 0.0000, 358.2811 ) createObject ( 974, -2123.043213, -1620.553223, 39.360382, 0.0000, 0.0000, 358.2811 ) createObject ( 987, -2082.463135, -1314.730957, 54.328175, 0.0000, 0.0000, 267.1808 ) createObject ( 16093, -2115.425293, -1670.159668, 40.796776, 0.0000, 0.0000, 156.4176 ) createObject ( 3885, -2102.194580, -1677.093384, 53.305534, 0.0000, 0.0000, 160.7147 ) createObject ( 3885, -2126.318359, -1653.080933, 53.015759, 0.0000, 0.0000, 160.7147 ) createObject ( 16638, -2115.125977, -1669.140747, 38.960022, 0.0000, 0.0000, 155.5582 ) createObject ( 983, -2085.969482, -1641.954346, 37.210167, 0.0000, 359.1406, 24.0642 ) createObject ( 983, -2090.335693, -1643.431396, 37.208557, 0.0000, 359.1406, 24.0642 ) createObject ( 1459, -2098.552734, -1619.014893, 37.293491 ) createObject ( 1459, -2101.457764, -1618.448120, 37.293941 ) createObject ( 1459, -2104.583984, -1618.431274, 37.286503 ) createObject ( 1225, -2096.870605, -1619.450317, 37.096775 ) createObject ( 1225, -2100.151611, -1618.981567, 37.087925 ) createObject ( 1225, -2102.920898, -1619.090454, 37.289665 ) createObject ( 1225, -2106.483643, -1619.046631, 37.085121 ) createObject ( 3279, -2078.246582, -1627.945801, 36.598068 ) createObject ( 8947, -2069.409180, -1664.838623, 39.569656, 0.0000, 0.0000, 181.3412 ) createObject ( 8947, -2069.452393, -1664.805542, 45.675980, 0.0000, 0.0000, 181.3412 ) createObject ( 8947, -2069.466553, -1664.784912, 51.782303, 0.0000, 0.0000, 181.3412 ) createObject ( 8947, -2069.490723, -1664.776855, 57.888626, 0.0000, 0.0000, 181.3412 ) createObject ( 3279, -2089.284668, -1669.948364, 36.585320 ) createObject ( 8548, -2139.020508, -1298.461792, 78.176453, 0.0000, 0.0000, 111.7268 ) createObject ( 14467, -2099.716064, -1652.892822, 39.254074, 0.0000, 0.0000, 191.6544 ) createObject ( 7371, -2123.126953, -1560.514038, 41.125359, 26.6425, 269.7592, 88.5220 ) createObject ( 974, -2107.112793, -1623.833862, 39.304359, 0.0000, 0.0000, 96.2569 ) createObject ( 1649, -2099.595459, -1465.856689, 37.999668 ) createObject ( 1649, -2120.312500, -1316.957764, 52.598881, 0.0000, 0.0000, 269.7591 ) createObject ( 2634, -2144.007080, -1306.565186, 39.884674, 0.0000, 0.0000, 182.2006 ) createObject ( 1651, -2143.875000, -1342.892334, 39.545742, 0.0000, 0.0000, 90.2409 ) createObject ( 16770, -2123.190186, -1634.731812, 38.109303 ) createObject ( 974, -2123.118164, -1641.720459, 36.046593 ) createObject ( 984, -2112.488770, -1659.817261, 37.144447, 0.0000, 0.0000, 85.9437 ) createObject ( 984, -2099.995605, -1655.151367, 37.155975, 0.0000, 0.0000, 85.9437 ) createObject ( 984, -2090.448975, -1647.509888, 37.159897, 0.0000, 0.0000, 115.1645 ) createObject ( 984, -2078.729248, -1640.042236, 37.165222, 0.0000, 0.0000, 317.0282 ) createObject ( 984, -2089.677246, -1626.810669, 37.165447, 0.0000, 359.1406, 355.7028 ) createObject ( 984, -2069.776123, -1652.861694, 55.472527, 0.0000, 359.1406, 91.9597 ) createObject ( 984, -2069.771240, -1652.635986, 49.366203, 0.0000, 359.1406, 91.9597 ) createObject ( 984, -2069.780029, -1652.691650, 43.259880, 0.0000, 359.1406, 91.9597 ) createObject ( 984, -2116.360107, -1643.976074, 37.154251, 0.0000, 0.0000, 68.7549 ) createObject ( 984, -2083.096436, -1655.179932, 37.153687, 0.0000, 0.0000, 109.1484 ) createObject ( 1225, -2144.478516, -1525.804321, -20.023674 ) createObject ( 1225, -2100.727539, -1619.139282, 36.936657 ) createObject ( 1225, -2103.209717, -1619.910889, 36.936279 ) createObject ( 1225, -2097.967773, -1619.163696, 36.936646 ) createObject ( 1225, -2105.118652, -1619.348877, 36.936554 ) createObject ( 1225, -2104.453369, -1619.093262, 36.936676 ) createObject ( 1225, -2101.123779, -1619.855225, 36.936306 ) createObject ( 1225, -2098.904541, -1619.204956, 36.936623 ) createObject ( 1225, -2102.260010, -1619.162842, 36.936646 ) function warptoHQ ( commandName ) setElementPosition ( getLocalPlayer(), -2143, -1307, 40 ) end addCommandHandler ( "HQ", warptoHQ ) add this one to Interior.map: <interiorEntry id="Underground" posX="-2144.73" posY="-1295.63" posZ="78.25" rotation="0" dimension="0" interior="0" /> <interiorReturn refid="Underground" posX="-2143" posY="-1307" posZ="40" rotation="0" interior="0" dimension="0" /> thank u for all the support. PS: bigsmoke statue in the central chamber was requested by a friend of mine, get it away.(i think its object id:16770) Map BUGS?? PM me or mailto [email protected] Edited January 14, 2009 by Guest Link to comment
[DKR]silverfang Posted January 14, 2009 Share Posted January 14, 2009 It's better practice to add objects to a .map file... Also creating objects client side only creates them for the client... Link to comment
Beethoven Posted January 14, 2009 Author Share Posted January 14, 2009 i made them to a map file, used a map converter to c onvert it to lua, wats wrong with this? Thanks for client-side trouble.... Link to comment
[DKR]silverfang Posted January 14, 2009 Share Posted January 14, 2009 i made them to a map file, used a map converter to convert it to lua, wats wrong with this? only that it will take longer to load than the map... (the more objects you have the bigger the difference) And as you had it before (or still I don't know) it would only load for each client meaning it would have to be called for each player separately meaning lag for each player when they join the server rather than just once (very slightly) for when the resource starts... Thanks for client-side trouble.... Link to comment
Beethoven Posted January 14, 2009 Author Share Posted January 14, 2009 Now it doenst work anymore, imagine: I have objects in HQ.map, i tried to add it to meta, but now there arent objects anymore... Wat to add in the meta?? Link to comment
50p Posted January 15, 2009 Share Posted January 15, 2009 Now it doenst work anymore, imagine:I have objects in HQ.map, i tried to add it to meta, but now there arent objects anymore... Wat to add in the meta?? You probably should know what to put in .map first if you don't know yet... ¬_¬ If you just "cut & paste" createObject to map file it won't work because map files are in XML format (just different file extension) not Lua script. http://development.mtasa.com/index.php?title=Meta.xml WHY THE HELL YOU DO NOT READ WIKI?! I'll always force you to use wiki and eventually stop helping people who just can't be arsed to look up the wiki Link to comment
darkdreamingdan Posted January 15, 2009 Share Posted January 15, 2009 Bear in mind the Interiors resource uses the .map system so you dont have to modify the resource itself. Creating your own map with interior tags should work just fine. Link to comment
Beethoven Posted January 15, 2009 Author Share Posted January 15, 2009 For 50p, I used the origional map file, created with race editor. Link to comment
Beethoven Posted January 15, 2009 Author Share Posted January 15, 2009 Talidan, just add the line i posted before, no thing? Link to comment
[DKR]silverfang Posted January 15, 2009 Share Posted January 15, 2009 For 50p,I used the origional map file, created with race editor. The map files for race and the map files for Death Match are in different formats... You will need to convert it from Race to DM for it to work with DM... Hope this helps Link to comment
Beethoven Posted January 15, 2009 Author Share Posted January 15, 2009 would this be a dm map? <map mod="deathmatch"> <object name="delux object" posX="-2147.178711" posY="-1298.149658" posZ="76.795715" rotX="0.0000" rotY="0.0000" rotZ="226.8915" model="16095" /> <object name="delux object (1)" posX="-2144.021240" posY="-1330.221436" posZ="46.525002" rotX="0.0000" rotY="0.0000" rotZ="0.0000" model="14576" /> <object name="delux object (2)" posX="-2138.370850" posY="-1345.854614" posZ="46.684868" rotX="0.0000" rotY="0.0000" rotZ="269.7592" model="2395" /> <object name="delux object (3)" posX="-2122.293701" posY="-1336.188843" posZ="57.844345" rotX="0.0000" rotY="0.0000" rotZ="270.7223" model="14592" /> <object name="delux object (4)" posX="-2129.660645" posY="-1412.135620" posZ="51.201294" rotX="0.0000" rotY="2.5783" rotZ="111.7267" model="4885" /> <object name="delux object (5)" posX="-2153.385742" posY="-1580.119629" posZ="46.516701" rotX="0.0000" rotY="0.0000" rotZ="0.0000" 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Beethoven Posted January 15, 2009 Author Share Posted January 15, 2009 Bear in mind the Interiors resource uses the .map system so you dont have to modify the resource itself. Creating your own map with interior tags should work just fine. yeah, but.. the interior.map gets it information from interior resource.... Link to comment
Gamesnert Posted January 15, 2009 Share Posted January 15, 2009 Bear in mind the Interiors resource uses the .map system so you dont have to modify the resource itself. Creating your own map with interior tags should work just fine. yeah, but.. the interior.map gets it information from interior resource.... ^ Wrong. Every map tag makes an element. In case of custom map tags, it'll create dummy elements. But elements aren't bound to only one resource, but to the entire server/client. Interiors resource uses such dummy elements to place markers. So it should work correctly if you place interiors in your own map file. Link to comment
Beethoven Posted January 15, 2009 Author Share Posted January 15, 2009 Thank u then. I cant run my server now to test it.. Should i make a resource from it and put it on mtasa.com? (i would think, why not) Link to comment
Beethoven Posted January 16, 2009 Author Share Posted January 16, 2009 look at https://community.multitheftauto.com/index.php?p= ... ils&id=238 can someone test it? EDIT: its because i can't, cant get to ipconfig to open ports... Link to comment
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