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Underground base


Beethoven

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Hello,

I am creating a underground base with as maze in mta:sa,

I need 2 things:

If u enter /HQ in The chatbox,

you will go to -2143, -1307, 40. (how to script this)

And, a interior marker at -1244.7277, -1295.6304, 78.2503 (x,y,z),

That does the same.

When its finished, i will post the whole script, you will love it

Link to comment
this would be my first, not copy-pasted script:

function warptoHQ ( commandName )

setElementPosition ( getLocalPlayer(), -2143, -1207, 40 )

end

addCommandHandler ( "HQ", warptoHQ )

is it right?

I would work if it was client-side.

Link to comment

Heres the final script: (client-side)

createObject ( 16095, -2147.178711, -1298.149658, 76.795715, 0.0000, 0.0000, 226.8915 ) 
createObject ( 14576, -2144.021240, -1330.221436, 46.525002 ) 
createObject ( 2395, -2138.370850, -1345.854614, 46.684868, 0.0000, 0.0000, 269.7592 ) 
createObject ( 14592, -2122.293701, -1336.188843, 57.844345, 0.0000, 0.0000, 270.7223 ) 
createObject ( 4885, -2129.660645, -1412.135620, 51.201294, 0.0000, 2.5783, 111.7267 ) 
createObject ( 8357, -2153.385742, -1580.119629, 46.516701 ) 
createObject ( 974, -2162.618896, -1475.689209, 48.828789 ) 
createObject ( 974, -2152.879883, -1480.744019, 48.836601 ) 
createObject ( 974, -2169.317139, -1475.621826, 48.828789 ) 
createObject ( 974, -2163.895020, -1482.156006, 48.828789 ) 
createObject ( 974, -2172.549316, -1478.966187, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2172.404297, -1485.674316, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2160.506836, -1485.489258, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2169.028076, -1488.960449, 48.828789 ) 
createObject ( 974, -2156.182373, -1480.808228, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2157.138184, -1488.710571, 48.828789 ) 
createObject ( 974, -2172.320557, -1492.282715, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2172.244385, -1498.934814, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2162.961914, -1495.630249, 48.828789 ) 
createObject ( 974, -2166.221924, -1498.928101, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2153.814697, -1491.979736, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2153.693115, -1498.558228, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2159.567383, -1498.997803, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2153.555420, -1505.013062, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2156.812012, -1508.296143, 48.828789 ) 
createObject ( 974, -2163.494629, -1508.297729, 48.828789 ) 
createObject ( 974, -2166.466064, -1505.049927, 48.836597, 0.0000, 0.0000, 83.3653 ) 
createObject ( 974, -2172.127441, -1505.573730, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2172.020264, -1512.146729, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2168.635986, -1515.452393, 48.828789 ) 
createObject ( 974, -2161.957031, -1515.449829, 48.836601 ) 
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createObject ( 974, -2142.791504, -1491.852905, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2136.092285, -1487.472046, 48.828789, 0.0000, 0.0000, 91.1002 ) 
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createObject ( 974, -2139.198975, -1504.024414, 48.836601 ) 
createObject ( 974, -2146.000732, -1498.442139, 48.828789 ) 
createObject ( 974, -2147.103760, -1492.023193, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2149.276367, -1501.675049, 48.828789, 0.0000, 0.0000, 91.1002 ) 
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createObject ( 974, -2135.713623, -1507.324829, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2135.622803, -1511.526733, 48.828789, 0.0000, 0.0000, 91.1002 ) 
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createObject ( 974, -2158.562012, -1518.784912, 48.836601, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2152.450928, -1518.693604, 48.836601, 0.0000, 0.0000, 91.1002 ) 
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createObject ( 974, -2149.044434, -1521.964111, 48.836597 ) 
createObject ( 974, -2158.434326, -1525.262939, 48.836597, 0.0000, 0.0000, 91.1002 ) 
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createObject ( 974, -2138.654541, -1543.631714, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2134.896729, -1543.740845, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2151.948486, -1538.149292, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2151.772461, -1544.685669, 48.828789, 0.0000, 0.0000, 91.1002 ) 
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createObject ( 974, -2160.552979, -1547.883423, 48.828789 ) 
createObject ( 974, -2154.989258, -1547.955933, 48.828789 ) 
createObject ( 974, -2145.375488, -1543.550537, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2141.944336, -1546.894165, 48.828789 ) 
createObject ( 974, -2151.641846, -1551.226440, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2148.272705, -1554.497559, 48.828789 ) 
createObject ( 974, -2141.556396, -1554.479248, 48.828789 ) 
createObject ( 974, -2135.303955, -1546.924194, 48.828789 ) 
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createObject ( 8357, -2152.511963, -1575.463501, 51.078529, 0.0000, 179.6224, 0.0000 ) 
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createObject ( 974, -2138.036133, -1564.389404, 48.828789, 0.0000, 0.0000, 91.1002 ) 
createObject ( 974, -2134.625732, -1567.686279, 48.828789 ) 
createObject ( 5772, -2105.407227, -1568.379150, 43.692516, 0.0000, 0.0000, 178.7629 ) 
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createObject ( 2792, -2095.622314, -1486.816772, 39.588158 ) 
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createObject ( 4012, -2126.062744, -1659.676514, 36.769466, 0.0000, 89.3814, 0.0000 ) 
createObject ( 4012, -2089.837646, -1677.976563, 39.070980, 0.0000, 92.8191, 94.5380 ) 
createObject ( 4012, -2062.178467, -1641.169189, 45.232197, 0.0000, 91.9597, 180.4820 ) 
createObject ( 4012, -2096.170166, -1653.555664, 65.421082, 0.0000, 176.1849, 178.7632 ) 
createObject ( 4012, -2092.443359, -1622.832764, 73.847755, 0.0000, 266.3215, 87.6625 ) 
createObject ( 974, -2079.417480, -1621.188477, 39.304935, 0.0000, 0.0000, 356.5623 ) 
createObject ( 974, -2086.113281, -1620.870361, 39.304935, 0.0000, 0.0000, 356.5623 ) 
createObject ( 974, -2092.674805, -1620.520386, 39.304935, 0.0000, 0.0000, 356.5623 ) 
createObject ( 974, -2072.837158, -1621.558105, 39.383396, 0.0000, 0.0000, 356.5623 ) 
createObject ( 974, -2066.188477, -1621.958252, 39.353191, 0.0000, 0.0000, 356.5623 ) 
createObject ( 974, -2063.846924, -1622.032593, 44.726871, 0.0000, 0.0000, 356.5623 ) 
createObject ( 974, -2062.654297, -1622.129639, 50.001801, 0.0000, 0.0000, 356.5623 ) 
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createObject ( 974, -2116.141113, -1622.770874, 67.137672, 89.3814, 52.4256, 132.3533 ) 
createObject ( 974, -2110.766357, -1620.613159, 39.307983 ) 
createObject ( 974, -2117.077393, -1620.572266, 39.310005, 0.0000, 0.0000, 358.2811 ) 
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createObject ( 1459, -2098.552734, -1619.014893, 37.293491 ) 
createObject ( 1459, -2101.457764, -1618.448120, 37.293941 ) 
createObject ( 1459, -2104.583984, -1618.431274, 37.286503 ) 
createObject ( 1225, -2096.870605, -1619.450317, 37.096775 ) 
createObject ( 1225, -2100.151611, -1618.981567, 37.087925 ) 
createObject ( 1225, -2102.920898, -1619.090454, 37.289665 ) 
createObject ( 1225, -2106.483643, -1619.046631, 37.085121 ) 
createObject ( 3279, -2078.246582, -1627.945801, 36.598068 ) 
createObject ( 8947, -2069.409180, -1664.838623, 39.569656, 0.0000, 0.0000, 181.3412 ) 
createObject ( 8947, -2069.452393, -1664.805542, 45.675980, 0.0000, 0.0000, 181.3412 ) 
createObject ( 8947, -2069.466553, -1664.784912, 51.782303, 0.0000, 0.0000, 181.3412 ) 
createObject ( 8947, -2069.490723, -1664.776855, 57.888626, 0.0000, 0.0000, 181.3412 ) 
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createObject ( 2634, -2144.007080, -1306.565186, 39.884674, 0.0000, 0.0000, 182.2006 ) 
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createObject ( 984, -2099.995605, -1655.151367, 37.155975, 0.0000, 0.0000, 85.9437 ) 
createObject ( 984, -2090.448975, -1647.509888, 37.159897, 0.0000, 0.0000, 115.1645 ) 
createObject ( 984, -2078.729248, -1640.042236, 37.165222, 0.0000, 0.0000, 317.0282 ) 
createObject ( 984, -2089.677246, -1626.810669, 37.165447, 0.0000, 359.1406, 355.7028 ) 
createObject ( 984, -2069.776123, -1652.861694, 55.472527, 0.0000, 359.1406, 91.9597 ) 
createObject ( 984, -2069.771240, -1652.635986, 49.366203, 0.0000, 359.1406, 91.9597 ) 
createObject ( 984, -2069.780029, -1652.691650, 43.259880, 0.0000, 359.1406, 91.9597 ) 
createObject ( 984, -2116.360107, -1643.976074, 37.154251, 0.0000, 0.0000, 68.7549 ) 
createObject ( 984, -2083.096436, -1655.179932, 37.153687, 0.0000, 0.0000, 109.1484 ) 
createObject ( 1225, -2144.478516, -1525.804321, -20.023674 ) 
createObject ( 1225, -2100.727539, -1619.139282, 36.936657 ) 
createObject ( 1225, -2103.209717, -1619.910889, 36.936279 ) 
createObject ( 1225, -2097.967773, -1619.163696, 36.936646 ) 
createObject ( 1225, -2105.118652, -1619.348877, 36.936554 ) 
createObject ( 1225, -2104.453369, -1619.093262, 36.936676 ) 
createObject ( 1225, -2101.123779, -1619.855225, 36.936306 ) 
createObject ( 1225, -2098.904541, -1619.204956, 36.936623 ) 
createObject ( 1225, -2102.260010, -1619.162842, 36.936646 ) 
  
function warptoHQ ( commandName ) 
  
        setElementPosition ( getLocalPlayer(), -2143, -1307, 40 ) 
end 
  
  
addCommandHandler ( "HQ", warptoHQ  ) 
  
  
  
  
  
  

add this one to Interior.map:

  
<interiorEntry  id="Underground"    posX="-2144.73" posY="-1295.63" posZ="78.25"    rotation="0"    dimension="0"   interior="0"    /> 
<interiorReturn refid="Underground" posX="-2143"    posY="-1307"    posZ="40"   rotation="0"    interior="0"    dimension="0"   /> 
  

thank u for all the support.

PS: bigsmoke statue in the central chamber was requested by a friend of mine, get it away.(i think its object id:16770)

Map BUGS??

PM me or mailto [email protected]

Edited by Guest
Link to comment
i made them to a map file, used a map converter to c

onvert it to lua, wats wrong with this?

only that it will take longer to load than the map... (the more objects you have the bigger the difference)

And as you had it before (or still I don't know) it would only load for each client meaning it would have to be called for each player separately meaning lag for each player when they join the server rather than just once (very slightly) for when the resource starts...

Thanks for client-side trouble....
Link to comment
Now it doenst work anymore, imagine:

I have objects in HQ.map, i tried to add it to meta, but now there arent objects anymore...

Wat to add in the meta??

You probably should know what to put in .map first if you don't know yet... ¬_¬

If you just "cut & paste" createObject to map file it won't work because map files are in XML format (just different file extension) not Lua script.

http://development.mtasa.com/index.php?title=Meta.xml

WHY THE HELL YOU DO NOT READ WIKI?!

I'll always force you to use wiki and eventually stop helping people who just can't be arsed to look up the wiki :roll:

Link to comment

would this be a dm map?

<map mod="deathmatch"> 
     
         
    <object name="delux object" posX="-2147.178711" posY="-1298.149658" posZ="76.795715" rotX="0.0000" rotY="0.0000" rotZ="226.8915" model="16095" /> 
    <object name="delux object (1)" posX="-2144.021240" posY="-1330.221436" posZ="46.525002" rotX="0.0000" rotY="0.0000" rotZ="0.0000" model="14576" /> 
    <object name="delux object (2)" posX="-2138.370850" posY="-1345.854614" posZ="46.684868" rotX="0.0000" rotY="0.0000" rotZ="269.7592" model="2395" /> 
    <object name="delux object (3)" posX="-2122.293701" posY="-1336.188843" posZ="57.844345" rotX="0.0000" rotY="0.0000" rotZ="270.7223" model="14592" /> 
    <object name="delux object (4)" posX="-2129.660645" posY="-1412.135620" posZ="51.201294" rotX="0.0000" rotY="2.5783" rotZ="111.7267" model="4885" /> 
    <object name="delux object (5)" posX="-2153.385742" posY="-1580.119629" posZ="46.516701" rotX="0.0000" rotY="0.0000" rotZ="0.0000" model="8357" /> 
    <object name="delux object (6)" posX="-2162.618896" posY="-1475.689209" posZ="48.828789" rotX="0.0000" rotY="0.0000" rotZ="0.0000" model="974" /> 
    <object name="delux object (7)" posX="-2152.879883" posY="-1480.744019" posZ="48.836601" rotX="0.0000" rotY="0.0000" rotZ="0.0000" model="974" /> 
    <object name="delux object (8)" posX="-2169.317139" posY="-1475.621826" posZ="48.828789" rotX="0.0000" rotY="0.0000" rotZ="0.0000" model="974" /> 
    <object name="delux object (9)" posX="-2163.895020" posY="-1482.156006" posZ="48.828789" rotX="0.0000" rotY="0.0000" rotZ="0.0000" model="974" /> 
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</map> 
  

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Bear in mind the Interiors resource uses the .map system so you dont have to modify the resource itself. Creating your own map with interior tags should work just fine.

yeah, but..

the interior.map gets it information from interior resource....

^ Wrong. Every map tag makes an element. In case of custom map tags, it'll create dummy elements. But elements aren't bound to only one resource, but to the entire server/client.

Interiors resource uses such dummy elements to place markers. So it should work correctly if you place interiors in your own map file.

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