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Moving object with camera


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There is a little bit maths required and you can make it with setObjectRotation.

Look into my nice script where I calculated where you got hit from. If you get hit from left, left screen edge is red (or left side of a circle, depends which style you set). That's calculating 2 points and that's what you should do but you should get position of where the camera is looking (getWolrdFromScreenPosition) and the position of camera (getCameraPosition for DP2.x, or getCameraMatrix for nightly builds and 1.0 version of MTA).

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