DazzaJay Posted September 19, 2008 Share Posted September 19, 2008 Is it possible to determine which part of the body or which part of a vehicle a person has shot at? If not,will it be possible in future versions? ____________ The Most Accurate Real Car Names List & Mod Ever. No Bullcrap. <-- Updated 20-January-2008! The Most Awesome MTA Clan and Servers Ever! No Bullcrap! <-- We Are Recruting New Members! [PS] Clan signups are open to the public! Click Here to join! Link to comment
50p Posted September 20, 2008 Share Posted September 20, 2008 http://development.mtasa.com/index.php? ... ayerDamage For players, there isn't such event for vehicles and probably won't be. Link to comment
DazzaJay Posted September 20, 2008 Author Share Posted September 20, 2008 what about from use with onClientPlayerShoot ____________ The Most Accurate Real Car Names List & Mod Ever. No Bullcrap. <-- Updated 20-January-2008! The Most Awesome MTA Clan and Servers Ever! No Bullcrap! <-- We Are Recruting New Members! [PS] Clan signups are open to the public! Click Here to join! Link to comment
50p Posted September 20, 2008 Share Posted September 20, 2008 If you mean onClientPlayerWeaponFire then you will just get the coords (world x, y and z) and the element that client hit (not exact part of it). Link to comment
DazzaJay Posted September 20, 2008 Author Share Posted September 20, 2008 but can u get the exact part somehow? ____________ The Most Accurate Real Car Names List & Mod Ever. No Bullcrap. <-- Updated 20-January-2008! The Most Awesome MTA Clan and Servers Ever! No Bullcrap! <-- We Are Recruting New Members! [PS] Clan signups are open to the public! Click Here to join! Link to comment
50p Posted September 20, 2008 Share Posted September 20, 2008 Well, you could use maths to calculate what part of the vehicle was hit, but most of the vehicles have different shape, so every vehicle would have to be calculated with different values. You don't want to make ~200 functions or a table which would hold all the vehicles' size, do you? And in addition, vehicle's collision is simplified to take less memory and faster rendering so it wouldn't be accurate anyway. Link to comment
DazzaJay Posted September 20, 2008 Author Share Posted September 20, 2008 Ah, Bugger. well, thanks for your help, iil post back here if i have any more questions about this or related things. Link to comment
Mr.Hankey Posted September 20, 2008 Share Posted September 20, 2008 http://development.mtasa.com/index.php? ... oundingBox A rough way to get an elements shape. Maybe it will work using this Link to comment
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