=FAS=Shigawire Posted September 14, 2008 Posted September 14, 2008 Yo, ATM i am working on several anti-cheat scripts. Now i try to script something against aimbots. Is it posssible to define the time between right klick (start aiming) and the headshot? I guess an aimbot only needs some miliseconds to aim at the players Head. And no player is able to aim so fast and accurat. I saw an article about time-measuring in the wiki, but i forgot how it was called. Or measuring the movementspeed of the mouse until it reaches the Object ( = Head ) Would it be possible to script something like that? Hosting your MTA:SA server! http://gta-servers.net.
50p Posted September 14, 2008 Posted September 14, 2008 Yes, it would be. You could getTickCount( ) when player right-click and getTickCount( ) when a player dies. Then compare the values and see if the difference is greater then the specified amount of milliseconds. - MTA Script Editor - Ask your scripting questions properly, please. - 50p's public resources - Meta.xml - what is it for? How is it possible LOL
Gamesnert Posted September 14, 2008 Posted September 14, 2008 Yes, it would be. You could getTickCount( ) when player right-click and getTickCount( ) when a player dies. Then compare the values and see if the difference is greater then the specified amount of milliseconds. Yes, but I know some people who click LMB as soon as they pressed RMB... =/ EDIT: Besides, if a player has 1HP, and another shoots on him, he would probably be under the limit... =/ Projects: Slothbot | Maximap
DiSaMe Posted September 14, 2008 Posted September 14, 2008 Yes, it would be. You could getTickCount( ) when player right-click and getTickCount( ) when a player dies. Then compare the values and see if the difference is greater then the specified amount of milliseconds. Yes, but I know some people who click LMB as soon as they pressed RMB... =/ And it's also possible to hit the head without pressing RMB. With things like these it's much harder to detect if player is cheating or just pro. -
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