DiSaMe Posted August 24, 2008 Share Posted August 24, 2008 I suggest making an optional argument for attachElementToElement function: first person turret mode for player elements. The same that is used on some missions. First person shooting, big crosshair. Would be nice to use with helicopter and minigun, for example. Link to comment
norby89 Posted August 24, 2008 Share Posted August 24, 2008 that is possible through scripting Link to comment
robhol Posted August 26, 2008 Share Posted August 26, 2008 that is possible through scripting Then I'm sure both the thread starter and myself would like to know how, br9on8y. Link to comment
norby89 Posted August 26, 2008 Share Posted August 26, 2008 Actually you don't even have to use attachElementToElement, you just need to place the camera somewhere and update its position onClientRender, also making a crosshair is really easy using GUI. Of course it won't be the same as the one in SP, but that doesn't mean it can't be better. EDIT: You don't have to use the attach function if the player is near, if you move the camera too far objects won't load.. Link to comment
lil Toady Posted August 26, 2008 Share Posted August 26, 2008 if you move the camera too far objects won't load.. Though that is fixed in dp3 Link to comment
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