=FAS=Shigawire Posted August 8, 2008 Share Posted August 8, 2008 Hi there, Now i startet working with the Lua Tutorials and i got one question: Is it possible to play a sound file at a specific time? E.g.: There is this Headshot ressource: addEvent "onPlayerHeadshot" addEventHandler("onPlayerDamage", getRootElement(), function (attacker, weapon, bodypart, loss) if bodypart == 9 then local result = triggerEvent("onPlayerHeadshot", source, attacker, weapon, loss) if result == true then killPlayer(source, attacker, weapon, bodypart) end end end ) Now i got the Headshot sound from CS, is it possible to play the file when the Player IS killed by headshot?. Atm i didnt find a lua command to play music files And one more: When one team wins the round (or Tie), would it be possible to play several soundfiles to each team? E.g.: Team read wins, now "Missioncomplete.mp3" should be played but only for red team. FOr Blue Team the file "yoursquadhasbeeneleminated.mp3" should be played. Is this possible? In the Wiki i only found something about playMissionAudio and playSoundFrontEnd . Maybe it is possible to specify an int from playMissionAudio as sound file? Link to comment
Ace_Gambit Posted August 8, 2008 Share Posted August 8, 2008 You can not play custom sound files in DP2. Link to comment
=FAS=Shigawire Posted August 8, 2008 Author Share Posted August 8, 2008 rofl, thank you. Wil it be available in dp3? Link to comment
50p Posted August 8, 2008 Share Posted August 8, 2008 No, probably in dp4 or 1.0, but it's not sure yet. Link to comment
=FAS=Shigawire Posted August 8, 2008 Author Share Posted August 8, 2008 Lol. They make decisions about dp4.0 *lol* First dp3 has to work correctly Link to comment
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