haybail Posted August 3, 2008 Share Posted August 3, 2008 i did some examples for the incomplete wiki functions but I didn't have an account on there. would someone like to do the honors? i didnt like to see them missing and when they were it was an inconvenience cause you couldn't copy past the addEvent This example outputs the name of the element to chat function onClientElementStreamIn () outputChatBox ( getElementType ( source ) ) end addEventHandler ( "onClientElementStreamIn", getRootElement(), onClientElementStreamIn ) This example destroys the element function onClientElementStreamOut () destroyElement ( source ) outputChatBox ( "element destroyed" ) end addEventHandler ( "onClientElementStreamOut", getRootElement(), onClientElementStreamOut ) This example outputs BOOM when a client resource is started function onClientResourceStart ( startedResource ) outputChatBox ( "BOOM" ) end addEventHandler ( "onClientResourceStart", getRootElement(), onClientResourceStart ) This example throws a player into the ocean function onClientResourceStop ( stoppedResource ) -- check if the resource stopped is this one if stoppedResource == getThisResource ( ) then setElementPosition ( getLocalPlayer(), 60, 165, 5 ) end end addEventHandler ( "onClientResourceStop", getRootElement(), onClientResourceStop ) This example outputs information about the change but its broken function onElementDataChange ( theName, theOldValue ) outputChatBox ( "element data of " .. theName .. " has been changed" ) outputChatBox ( "old value was " .. theOldValue ) end addEventHandler ( "onElementDataChange", getRootElement(), onElementDataChange ) function onCommandTest ( playerSource ) if not button then button = createVehicle ( 429, 0, 0, 5 ) setElementData ( button, "type", 0 ) end outputChatBox ( getElementData ( button, "type" ) ) setElementData ( button, "type", 800 ) outputChatBox ( getElementData ( button, "type" ) ) end addCommandHandler ( "test", onCommandTest ) This example creates a marker or destorys an element when a player clicks but its broken function onPlayerClick ( mouseButton, buttonState, clickedElement, worldPosX, worldPosY, worldPosZ ) -- check if the click is left click if mouseButton == "left" then -- check if state is down and not up too if buttonState == "down" then -- if a element is clicked if clickedElement then -- destroy it destroyElement ( clickedElement ) -- else else -- create a marker where the player clicked createMarker ( worldPosX, worldPosY, worldPosZ, "arrow", 2.0 ) end end end -- output who clicked outputChatBox ( getClientName ( source ) .. " clicked" ) end addEventHandler ( "onPlayerClick", getRootElement(), onPlayerClick ) This example attempts to center a player if he hits a cylinder createMarker ( 0, 0, 3.11, "cylinder" ) function onPlayerMarkerHit ( markerHit, matchingDimension ) -- if the marker is a circle if getMarkerType ( markerHit ) == "cylinder" then -- get the spot of the marker local x,y,z = getElementPosition ( markerHit ) -- put the player at that spot setElementPosition ( source, x, y, z ) -- freeze the player so he doesnt walk out too quick toggleAllControls ( source, false, true, false ) -- unfreeze the player so he can continue setTimer ( toggleAllControls, 750, 1, source, true, true, false ) end -- announce the player who hit outputChatBox ( getClientName ( source ) .. " hit" ) end addEventHandler ( "onPlayerMarkerHit", getRootElement(), onPlayerMarkerHit ) This example outputs information when a player leaves function onPlayerMarkerLeave ( markerLeft, matchingDimension ) -- get the colour local r,g,b,a = getMarkerColor ( markerLeft ) -- output the results outputChatBox ( "red: " .. r .. " green: " .. g .. " blue: " .. b .. " alpha: " .. a ) outputChatBox ( "marker count: " .. getMarkerCount() .. " marker icon: " .. getMarkerIcon ( markerLeft ) .. " marker size: " .. getMarkerSize ( markerLeft ) ) -- if the marker has a next in line like a checkpoint or a plane ring if getMarkerTarget ( markerLeft ) then -- output its position local x,y,z = getMarkerTarget ( markerLeft ) outputChatBox ( "next marker at " .. x .. " " .. y .. " " .. z ) end outputChatBox ( "marker type: " .. getMarkerType ( markerLeft ) .. " player who left: " .. getClientName ( source ) ) -- finish end addEventHandler ( "onPlayerMarkerLeave", getRootElement(), onPlayerMarkerLeave ) This example outputs a message when a player is no longer targeting an element function onPlayerTarget ( targettedElement ) -- check if the player is looking away if not targettedElement then outputChatBox ( "you were looking at something", source ) end end addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTarget ) This example throws a player out of his car and tells him to try again if he tries to pickup something whilst in a vehicle function onPlayerPickupHit ( pickupHit, matchingDimension ) -- check if the player is in a vehicle if isPlayerInVehicle ( source ) then -- throw the player out removePlayerFromVehicle ( source ) -- tell him to try again outputChatBox ( "try again" ) -- cancel the event so he doesnt get it cancelEvent () end end addEventHandler ( "onPlayerPickupHit", getRootElement(), onPlayerPickupHit ) This example outputs to everyone what weapon a player picked up if any function onPlayerPickupUse ( thePickupToUse ) -- if the pickup is a weapon if getPickupType ( thePickupToUse ) == 2 then -- get the weapons id local id = getPickupWeapon ( thePickupToUse ) -- if its got one if id then -- get its name and output it outputChatBox ( getClientName ( source ) .. " picked up a " .. getWeaponNameFromID ( id ) ) end end end addEventHandler ( "onPlayerPickupUse", getRootElement(), onPlayerPickupUse ) This example checks if a player knows his account function onCommandLogin ( playerSource, commandName, arg1, arg2 ) -- check if a player has given his arguments if arg1 and arg2 then -- put the arguments in arg1 for username arg2 for password if getAccount ( arg1, arg2 ) then outputChatBox ( "player knows his account" ) else outputChatBox ( "player doesnt know his account?" ) end end end addCommandHandler ( "login2", onCommandLogin ) http://development.mtasa.com/index.php? ... ds_Example Link to comment
Winky Posted August 3, 2008 Share Posted August 3, 2008 if you got an account on mtabeta.com than you have one on the wiki to Link to comment
Mr.Hankey Posted August 3, 2008 Share Posted August 3, 2008 if you got an account on mtabeta.com than you have one on the wiki to But if you got serial problems you cant login at the wiki because it looks if you have a serial for safety reasons. In my case i was able to edit the wiki all the time but then my serial on mtabeta.com vanished Link to comment
haybail Posted August 4, 2008 Author Share Posted August 4, 2008 does that mean nobody can edit the wiki? Link to comment
Mr.Hankey Posted August 4, 2008 Share Posted August 4, 2008 No, some people can still edit the wiki you just need to have a serial in your mtabeta.com profile Link to comment
haybail Posted August 10, 2008 Author Share Posted August 10, 2008 would anybody like to help me with the others? theres still plenty to go. Link to comment
Gamesnert Posted August 10, 2008 Share Posted August 10, 2008 I might edit some examples soon, a bit busy at the moment though... Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now