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Mouse look when camera is fixed


Borov

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Posted

So I'm trying to track the mouse movement when the camera is fixed for a player, during each frame (the event onClientRender). I tried the function getWorldFromScreenPosition, but apparently it only gives you the world position as looking out from the camera, so it doesn't change when the camera is fixed. I don't think there's a way to get the mouse x axis or y axis movement either. Can you guys think of another way to track mouse movement?

btw, it seems like setCameraLookAt doesn't work at all... I set it even to 0,0,0 it still doesn't change anything (I did use a timer for it, 60msec)

Posted

Camera functions are a bit buggy in DP2. Take a look into "fallout" resource (freecamclient.lua) and you'll see there is something useful for you.

Posted

Im actually trying the same with good results. I already managed to move the camera up and down over 180° along the y mouse axis and about 360° to the right and left using the mouse x axis. I wrote a little "setCameraRotation" function on my own that calculates a point on the surface of a sphere around the current camera position using 2 angles.

Here's the code:

function setCameraRotation (rotx, rotz) 
    local x, y, z = getCameraPosition () 
    local x2 = math.sin (math.rad(rotx))*math.cos (math.rad(rotz)) 
    local y2 = math.sin (math.rad(rotx))*math.sin (math.rad(rotz)) 
    local z2 = math.cos (math.rad(rotx)) 
    local result = setCameraLookAt (x+x2, y+y2, z+z2) 
    --outputChatBox (tostring (x+x2*3).." "..tostring (y+y2*3).." "..tostring(z+z2*3)) 
    --outputChatBox (tostring (rotx).." "..tostring (rotz)) 
    return result 
end 

Now i only got problems with saving the current rotation when mouse1 is released so i can start at the same camera look when i press mouse1 again but when i tried to add the rotation to the last rotation the camera moves totally weird...

Btw i used the onClientCursorMove Event to controle the camera. It's much easier =)

Posted

that might be a problem cuz when the cursor shows the controls don't work

would be better if mouse movement can be trapped just like other key controls

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