Guest Posted April 27, 2008 Share Posted April 27, 2008 I have a problem. When I start my server, I get a Error: ERROR: Could not bind the server on interface '62.51.8.235' and port '22004'! Does anyone know what's causing this problem and how to solve it? Link to comment
Brophy Posted April 27, 2008 Share Posted April 27, 2008 you do not need to fill the ip part of the mtaserver.conf Link to comment
Guest Posted April 28, 2008 Share Posted April 28, 2008 Thanks, it worked. With the quick connect option I can get on my server, but he doesn't show up in the server list. How is this possible? Link to comment
Winky Posted April 28, 2008 Share Posted April 28, 2008 Thanks, it worked. With the quick connect option I can get on my server, but he doesn't show up in the server list. How is this possible? If you are hosting a server on a local computer the IP is: localhost or 127.0.0.1 Link to comment
Guest Posted April 28, 2008 Share Posted April 28, 2008 Thanks, it worked. With the quick connect option I can get on my server, but he doesn't show up in the server list. How is this possible? If you are hosting a server on a local computer the IP is: localhost or 127.0.0.1 I think you do not understand me. I am able to play on the server (with ip-adress 192.168.1.33 and on port 22004), but my server doesn't show up in the server list. He does show up at the list on game-monitor.com. http://www.game-monitor.com/mta_GameServer/62.51.8.235:22004/OekelWms_test_server.html Link to comment
Winky Posted April 28, 2008 Share Posted April 28, 2008 Thanks, it worked. With the quick connect option I can get on my server, but he doesn't show up in the server list. How is this possible? If you are hosting a server on a local computer the IP is: localhost or 127.0.0.1 I think you do not understand me. I am able to play on the server (with ip-adress 192.168.1.33 and on port 22004), but my server doesn't show up in the server list. He does show up at the list on game-monitor.com. http://www.game-monitor.com/mta_GameServer/62.51.8.235:22004/OekelWms_test_server.html You forwarded the ASE port? Link to comment
Brophy Posted April 28, 2008 Share Posted April 28, 2008 ASE most of the time doesnt show local servers in the list Link to comment
Guest Posted April 28, 2008 Share Posted April 28, 2008 You forwarded the ASE port? Yes, I forwarded my ASE port. My server does stand in the game-monitor.com list after all. ASE most of the time doesnt show local servers in the list So, how can I get my server shown in the list? Or is there no way to do this with a local server? Link to comment
Brophy Posted April 28, 2008 Share Posted April 28, 2008 Your server will show up to everyone else but yourself Link to comment
Guest Posted April 28, 2008 Share Posted April 28, 2008 Your server will show up to everyone else but yourself Thanks for your response. Now I got another problem. Somebody from another pc wanted to join the server, but he couldn't get in (Error: Connection timed out). He tried to get in by the following information; Host: 62.51.8.235 Port: 22004 Using that information, he still got "Error: Connection timed out.". Does anyone know how to solve this? This is my mtaserver.conf file: <config> <!-- This parameter specifies the name of the server, visible in the ingame server browser or in ASE. It's a required parameter. --> <servername>OekelWm's test server</servername> <!-- Apears to be 192.168.1.33. This parameter specifies the IP address on which the server. It's useful for servers which have multiple IP addresses attached to them. If left blank, it will default to server's standard local IP. --> <serverip></serverip> <!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server will use. This will depend on the nature of your clients, as well as the network medium your server is connected to. --> <mtusize>1264</mtusize> <!-- This parameter specifies the UDP port on which the server will be accepting incoming player connections; default value: 22003. It's a required parameter. --> <serverport>22004</serverport> <!-- This parameter specifies the number of maximum player slots available on the server; default value: 32. It's a required parameter. --> <maxplayers>32</maxplayers> <!-- This parameter specifies whether the builtin http server is going to be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It's a required parameter if <httpserver> is set to 1. --> <httpport>22004</httpport> <!-- This parameter specifies whether connecting players will be able to download needed resources for them from an external site rather than from the server. 0 - disabled , 1 - enabled; default value: 0. --> <httpdownload>0</httpdownload> <!-- If set, this parameter specifies the external URL from which clients will be able to download needed resources ingame. Required parameter if <httpdownload> is set to 1. --> <httpdownloadurl></httpdownloadurl> <!-- This parameter can be used to make the server report to ASE master servers, allowing it to be visible in the ingame server browser. An additional UDP port needs to be available for this to work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. --> <ase>1</ase> <!-- If set, players will have to provide a password specified below, before they can connect to the server. If left blank, server doesn't require a password from them. --> <password></password> <!-- Specifies a location and name of the main server log file. If left blank, server won't be saving this file. --> <logfile>logs/server.log</logfile> <!-- This parameter specifies a location and name of the Access Control List settings file. If left blank, server will use acl.xml file. --> <acl>acl.xml</acl> <!-- Specifies a location and name of the debugscript log file. If left blank, server won't be saving this file. --> <scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile> <!-- Specifies a level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <scriptdebugloglevel>0</scriptdebugloglevel> <!-- Specifies a level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. --> <htmldebuglevel>0</htmldebuglevel> <!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module> parameter(s). Optional parameter. --> <!-- <module>sample_win32.dll</module> --> <!-- <module>sample_linux.so</module> --> <!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped. To specify several resources, add more <resource> parameter(s). --> <resource src="admin" startup="1" protected="0"/> <resource src="helpmanager" startup="1" protected="0"/> <resource src="mapcycler" startup="1" protected="0"/> <resource src="mapmanager" startup="1" protected="0"/> <resource src="resourcebrowser" startup="1" protected="1" default="true"/> <resource src="resourcemanager" startup="1" protected="1"/> <resource src="scoreboard" startup="1" protected="0"/> <resource src="spawnmanager" startup="1" protected="0"/> <resource src="votemanager" startup="1" protected="0"/> <resource src="webadmin" startup="1" protected="0"/> <resource src="freeroam" startup="1" protected="0"/> <resource src="bombshopadv" startup="1" protected="0"/> <resource src="givemecash_by_nitos" startup="1" protected="0"/> <resource src="deathpickups" startup="1" protected="0"/> <resource src="welcome_window" startup="1" protected="0"/> <resource src="kchaticon" startup="1" protected="0"/> </config> Link to comment
tma Posted May 3, 2008 Share Posted May 3, 2008 Try: + Your HTTP port on a different value to that of your server port. + Set 'httpdownload' to '1' Link to comment
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