Ace_Gambit Posted April 20, 2008 Share Posted April 20, 2008 (edited) POW:Prisoners of War (Unfinished) After careful consideration I've decided to stop all development regarding a game mode I was working on for the past couple of weeks. I release the script source for others to use in their mode and for educational purposes. I was hoping I could finish the mode but I want to graduate by the end of June and much of my effort went into learning LUA. Maybe I'll come back and finish the job but I have other priorities at the moment. When I have graduated and DP3 is released I want to rewrite the mode in the correct format (using element tree structures and resource calls). This mode was mainly started to learn LUA but things got out of hand and I ended up spending more time scripting than working on my thesis. Screenshots and info at: http://mtasascripting.blogspot.com Download URL (game mode): https://community.multitheftauto.com/index.php?p= ... ils&id=126 Due to incompatibility issues (my fault) I could not upload the map to MTA community. Download URL (map): http://rapidshare.com/files/109182884/p ... a.zip.html Map (mirror): http://www.mediafire.com/?c1j2gi1juga Map features: Teams: 2 Spawn points: 32 Squads: 4 per team Roles: 4 per team Vehicles: rustler and patriot Primary weapons: shovel, katana, 9mm, rifle, sniper, m4, ak47, flame thrower, rocket launcher, satchel bombs, grenades, tear gas, molotovs Vehicle weapons: barrage shells, recon flares and bunker buster bombs Defence systems: sam, ssm and barrage Vehicle repair: yes Vehicle fuel: yes Warfactory: yes Missions: no Respawn: yes Known map issues: - Pickups are not rendered (bug) WARNING This game mode is experimental. As part of this experiment I tried to play around with the possibilities of implementing custom fonts and such. Players may experience extensive loading times and FR drops on slow computers. Server admins are advised not to run this game mode on a public server. Don't say I didn't warn you! I also recommend not running the default scoreboard and killing messages resource. This game mode has its own. Running both resources at the same time may cause conflicts. Lastly keep in mind that most GUI coordinates are not relative! You will have to make it work yourself for resolutions other than 800x600 (my test mode). Features: - 32 slot team selection - Role selection (engineer, grenadier, marksman and medic) - Squad selection (alpha, bravo, charlie and delta) - Campaign selection (assault and recon) - Custom scoreboard - Custom kill messages - Projectile system (surface-to-air, surface-to-surface and barrage) - Vehicle weapons (recon flares, barrage shells and bunker buster bombs) - Vehicle damage system - Vehicle fuel system - Warfactory (unfinished) - Object animation control (looped animation and lift triggers) - World boundery control Controls: - LSHIFT for vehicle weapons (only after choosing a campaign at the warfactory) - MOUSE1 (left mouse)/MOUSE2 (right mouse) for rotating vehicle turret (patriot in assault mode only) Markers: - Yellow marker: carrier lifts - Spray can marker: vehicle repair - Blue marker: vehicle fuel - Purple marker: warfactory - Orange marker/corona: vehicle ammo reload (only after choosing a campaign at the warfactory) Known issues: - Extensive loading time (should be fixed when MTA:DM starts shipping with descent font support) - Objects created on the fly not showing correctly (this is due to MTA:DM bugs) - Instruction text not disappearing - Projectile desync (MTA bug) Unfinished features: - Match rounds (players are always able to join or respawn during the game) - Team balance - Warfactory (modshop) * - Timers are not stopped ** * Important notice regarding the warfactory feature. The player is teleported to a fixed location in the default dimension! This means that you can not have multiple players in the warfactory at the same time. This was on the TODO list untill I stopped all development. ** When a player quits some timers remain active causing nil errors. This was also on the TODO list to fix. Credits to the MTA team Edited April 21, 2008 by Guest Link to comment
lil Toady Posted April 20, 2008 Share Posted April 20, 2008 looks nice, you should probably upload it to community website though Link to comment
Gothem Posted April 21, 2008 Share Posted April 21, 2008 dont it was "naval war" before? Link to comment
Ace_Gambit Posted April 21, 2008 Author Share Posted April 21, 2008 Yes. But that was kind of before I figured I could not finish a lot of the planned features (moving carriers and subs). With the current script you can easily create a map that has nothing to do with naval war. That's why it seemed more logical to rename the mode. Link to comment
fast_and_furius Posted April 21, 2008 Share Posted April 21, 2008 could you upload the map to another web site like http://www.mediafire.com since i get a code whit like 7 letters and dosent work Link to comment
Ace_Gambit Posted April 21, 2008 Author Share Posted April 21, 2008 I've added a mirror in the first post. I hope it works for you. Link to comment
lil Toady Posted April 21, 2008 Share Posted April 21, 2008 Why dont you use the community website for the map too? Link to comment
fast_and_furius Posted April 21, 2008 Share Posted April 21, 2008 he says he cant upload it Link to comment
Ace_Gambit Posted April 21, 2008 Author Share Posted April 21, 2008 It keeps spilling out errors when I try to upload it. This is kind of my own fault for not sticking to the default MTA map format. Link to comment
eAi Posted April 22, 2008 Share Posted April 22, 2008 Tut tut! MTA has been pretty carefully designed, generally it's best to follow our example rather than go and reinvent the wheel. Unless you have a good reason of course Link to comment
Ace_Gambit Posted April 22, 2008 Author Share Posted April 22, 2008 Ok, I will promise to stay loyal to the MTA format for the next release. Hail the great leaders . Link to comment
[MTA]revenngeR Posted October 6, 2009 Share Posted October 6, 2009 Can someone Fix it this to work on MTA 1.0.1? Link to comment
janger Posted June 15, 2010 Share Posted June 15, 2010 i cant get it to work i have no idea how plz tell me i noooooooooob Link to comment
Thehookerkiller01 Posted June 18, 2010 Share Posted June 18, 2010 This isn't working in MTA 1.0, also battlefield69 and interstate69 aren't working. Link to comment
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