KillFrenzy Posted January 21, 2008 Share Posted January 21, 2008 I'd like to be able to make a blip that would show only in the proximity of the radar. In other words, when a blip enters the visible area of the radar, I want the blip to show up, otherwise, it would just hide itself, like the food shops and Ammunation in single player. Small little feature, looks easy to add in, but could this be done for the next release? Link to comment
KillFrenzy Posted January 21, 2008 Author Share Posted January 21, 2008 I've checked the wiki. As far as I know it doesn't have a function to set it. So do I have to keep looping, checking the distance of 500+ blips continuously? That doesn't look too good on the CPU usage. Can you point out to me what other ways? Don't just say it's scriptable. I'd like this blip feature implemented. If it is already, let me know. Link to comment
lil Toady Posted January 21, 2008 Share Posted January 21, 2008 create col shapes around the blips and make them show up when you hit the col shape Link to comment
KillFrenzy Posted January 21, 2008 Author Share Posted January 21, 2008 Well, that looks like a more proper workaround there. I might try that. Link to comment
darkdreamingdan Posted January 23, 2008 Share Posted January 23, 2008 Its not a work around, adding it hardcoded just doesn't make sense. This way is much more flexible: you can choose who to stream blips for, what team those blips should be, the shape of the streaming (2D or 3D? Square or circle?) etc Link to comment
KillFrenzy Posted January 23, 2008 Author Share Posted January 23, 2008 I was thinking of adding some kind of optional boolean argument whether to make it appear when the blip is only within range of the radar or not, for that certain blip. Although I will be using the "onClientElementStreamIn" and the "onClientElementStreamOut" once they're in. They seem more efficient for my purpose. Link to comment
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