[email protected] Posted January 13, 2008 Share Posted January 13, 2008 Hi, I was wondering how MTA handles server-sided objects exactly, and whether it could be possible (though very complex to create perhaps), to create objects that have some form of physics (like when you hit it softly with a car, that it moves a bit away; like pushing a glass off the table, where the glass is the object in question). My idea about that was, to have some sort of multiplayer-mission-like gamemode, in which several teams have to load a truck with cardboxes as fast as possible, using forklifts. The issue is that, creating cardboxes (object ID 1230), cannot be moved once created, by the forklifts. When they get a lot of damage (driving into them with a car very fast, they will collapse though. I have been thinking of making the object move, once it gets hit by they forklift, but it seems quite complex to simulate physics that way ofcourse, and specially dirty, when the engine that does the job is there already. So the question is: Does anyone have suggestions or tips on this idea? Link to comment
[email protected] Posted January 15, 2008 Author Share Posted January 15, 2008 Ah sweet, thanks for the reply Link to comment
DazzaJay Posted January 15, 2008 Share Posted January 15, 2008 just a quick question about object physics.... in MTA race, the barrels that didnt explode, you could run into them, and nock them about with your car, but in DM they are solid. will there be a way to change things like this when the map editor is released? Link to comment
[email protected] Posted January 15, 2008 Author Share Posted January 15, 2008 Coming soon Link to comment
DazzaJay Posted January 15, 2008 Share Posted January 15, 2008 will there be a way to change things like this when the map editor is released? "comming soon" what is? map editor? phisycs adjustment? both? Link to comment
norby89 Posted January 15, 2008 Share Posted January 15, 2008 will there be a way to change things like this when the map editor is released? to answer your question, most probably not Coming soon tho Link to comment
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